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Civilization 3

Release timeline

  1. Complete Latest Worthplaying (Atari's announcement) Civilization 3, Play the World and Conquests in one box for $39.99; it is the edition Steam (since 2006) and GOG (since 2016) sell today.
  2. Conquests IGN The second expansion, made with Breakaway Games, added nine historical scenarios, seven civilizations, the Agricultural and Seafaring traits, governments such as Fascism and Feudalism, five wonders, volcanoes and the Demigod and Sid difficulty levels, and included Play the World.
  3. Play the World Infogrames The first expansion added multiplayer over the Internet, LAN, hotseat and email (with a new turnless mode), eight civilizations, Regicide, Elimination and Capture the Flag games, airfields, outposts, radar towers and the Internet wonder.
  4. Mac version Macworld MacSoft shipped Westlake Interactive's Mac version for Mac OS 8.6 and Mac OS X at $49.99.
  5. Launch IGN Civilization 3 shipped for Windows in North America with 16 civilizations, each with two traits and a unique unit, culture that drew national borders, strategic and luxury resources, golden ages, Great Leaders and armies, and no multiplayer.

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Civilization 3 (Sid Meier's Civilization III) is Firaxis Games' turn-based strategy game, published by Infogrames for Windows on Oct 30, 2001, in which you lead a civilization from 4000 BC to the space age; its expansions Play the World (2002) and Conquests (2003) are sold with it as Civilization 3 Complete. This viki covers its 31 civilizations and their leaders, traits and unique units, wonders, units, technologies, governments, culture and borders, resources, corruption and golden ages, the ways to win, strategy for every stage of a game, multiplayer, the editor and mods, and the people who made it, and every key paragraph plays the moment on YouTube that shows it.

Civilization 3 (Sid Meier's Civilization III) is Firaxis Games' turn-based strategy game, published by Infogrames for Windows on Oct 30, 2001, in which you lead one of 16 civilizations from 4000 BC to the space age; its expansions Play the World (2002) and Conquests (2003) are sold with it as Civilization 3 Complete. You found cities, research technologies, build wonders and armies, and win by conquest, culture, diplomacy, the space race or score. Jeff Briggs and Soren Johnson designed it, and it brought culture-driven national borders, strategic and luxury resources, and civilizations with their own traits and unique unit to the series. It is still played a quarter of a century later: it had 1,211 players on Steam at 03:16 UTC on Oct 22, 2026. The clip is a game as India on the Complete edition: a cluster of cities inside purple borders with roads, Workers and units on the map, and the Domestic Advisor asking what a city should build next.

Painted sepia artwork. On the left a shouting knight in steel armor with a red cross on his shield thrusts a sword to the right. Below him a soldier in a bronze helmet and a modern soldier in a green helmet; behind them pyramids, a rider on horseback, a man in a white headscarf and a tall derrick in haze.
Official key art: a crusader knight in plate armor points his sword past a soldier in a bronze helmet, a rider, a robed figure and a soldier in a World War 2 helmet, with pyramids and an oil derrick behind them. Firaxis Games and 2K

Quick facts

Buy Steam (Complete), GOG
Price Complete $4.99 on Steam, $5.99 on GOG (Oct 22, 2026)
Developer Firaxis Games (Conquests with Breakaway Games)
Publisher Infogrames in 2001, renamed Atari in May 2003; 2K on Steam and GOG today
Designers Jeff Briggs and Soren Johnson, per the 2001 manual's credits
Released Oct 30, 2001 in North America (Windows)
Platforms Windows; Mac by MacSoft (Jan 6, 2002) and Aspyr (Jan 4, 2006)
Expansions Play the World (Oct 29, 2002), Conquests (Nov 4, 2003)
Civilizations 16 in the base game; 31 with both expansions
Metacritic 90 (Play the World 61, Conquests 86)
Sales An estimated 550,000 copies and $21.7 million in the US to Aug 2006 (Edge)
Steam players 1,211 at 03:16 UTC, Oct 22, 2026
Steam reviews "Very Positive", 7,012 of 7,839 positive in all languages (Oct 22, 2026)

What Civilization 3 is

Civilization 3 is the third main game in Sid Meier's Civilization series: you play one civilization against computer rivals on a map of diamond-shaped tiles, which the Complete manual calls "an isometric grid". A game starts in 4000 BC with a Settler and a Worker (and a Scout for Expansionist civilizations), per the Complete manual, and runs until someone wins or the year 2050 AD arrives. Each turn you move units, choose what each city builds and set the research rate. New players should start with the Beginner's Guide.

A game grows from one city to an empire. Cities work the tiles around them for food, shields and commerce; Workers build roads, irrigation and mines; commerce is split between research, taxes and luxuries. Research runs through a tech tree of four eras (Ancient Times, the Middle Ages, the Industrial Age and Modern Times), and Prima's official guide explains that you must learn every required advance of one era before the next opens. Cities raise Wonders, and each civilization picks one of the Governments, starting in Despotism.

Units have no home city in Civ 3. Every unit beyond a free allowance set by your government is paid for in gold from the treasury, per the Complete manual, and none costs shields or food once built. Combat pits a unit's attack against a defender's defense over several rounds, with hit points that grow with experience (regular, veteran, elite), as GameSpot's 2001 preview described it. Every unit's numbers are on Units.

Civilizations and leaders

The base game has 16 civilizations: Americans, Aztecs, Babylonians, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Iroquois, Japanese, Persians, Romans, Russians and Zulus, per the official FAQ. Play the World added eight (Arabs, Carthaginians, Celts, Koreans, Mongols, Ottomans, Spanish and Vikings) and Conquests seven (Byzantines, Dutch, Hittites, Incans, Mayans, Portuguese and Sumerians), for the 31 in the Complete manual's chart. Each is led by one historical figure, such as Abraham Lincoln, Cleopatra, Gandhi or Shaka. The full lists are on Civilizations and Leaders.

Each civilization has two traits, two starting advances and one unique unit, per the 2001 manual. The six base traits are Commercial, Expansionist, Industrious, Militaristic, Religious and Scientific; Conquests added Agricultural and Seafaring, and the Complete manual gives Religious civilizations a one-turn Anarchy and Scientific ones a free advance at the start of each era. See Civilization Traits.

What Civilization 3 added to the series

Culture and borders are its best-known addition. Temples, libraries, cathedrals and wonders produce culture points, and a city's border grows as its culture does; GameSpot's Tom Chick called culture "a form of conquest with sitcoms, music, and priests" in his 2001 review. Borders mark your territory, and a culturally weak city beside a strong one can defect, which the Complete manual describes as a city that "might be swayed by your city's cultural influences". See Culture and Borders.

Resources became something to fight over. IGN's 2001 review explains that Swordsmen need iron, Musketmen saltpeter and nuclear submarines uranium, and that a resource counts only when a road, harbor or airport connects it to your cities. Luxury resources such as Wine and Silk each make a citizen happy, per the Complete manual, and spare ones can be traded. See Resources and Trade.

Unique units and traits gave each civilization its own moment in history. Jeff Briggs told PC Gamer he looked at each civilization's peak "to identify units and capabilities that would signify that moment": Egypt's War Chariot, Rome's Legionary, America's F-15. See Unique Units.

A golden age is a burst of 20 turns of higher output, once per game. Firaxis's developer update says one starts when your unique unit wins its first battle against another civilization, or when your wonders match both of your traits; Play the World added the Internet wonder as a third way. Soren Johnson wrote in the Civ 4 manual that golden ages "began life as Dark Ages". See Golden Ages.

Great Leaders and Armies are the military side. An elite unit that wins a battle may produce a Great Leader, who can form an Army of several units or finish a wonder at once; the Complete manual says a leader is the only way to hurry a wonder, since gold cannot. Small Wonders such as the Forbidden Palace and the Heroic Epic, which every civilization may build once, were also new, as GameSpot's 2001 preview noted.

Diplomacy got a bargaining table. Civilizations trade technologies, gold, resources, cities and workers and sign Right of Passage agreements, per GameSpot's 2001 preview. Johnson later called the table "one of the standout features of Civ 3" and "a big mistake", because the AIs traded every technology among themselves (PC Gamer, 2022).

Some old rules were cut. The Complete manual lists caravans, Engineers as a separate unit, bribing units and classic zones of control among what is gone, and Civilization 2's Senate gave way to war weariness, which makes long wars unpopular under Republic and Democracy.

Corruption and its reputation

Corruption is the rule Civ 3 is most criticized for. Commerce lost to corruption and shields lost to waste rise with a city's distance from the capital and, under most governments, with the number of cities, per the Complete manual; Courthouses, the Forbidden Palace and the Commercial trait reduce them. See Corruption and Waste.

Its own designers came to regret it. Soren Johnson wrote in the Civ 4 manual that Civ 3 turned corruption up to stop "Infinite City Sprawl" and that it became "the number one complaint raised against the game", and Jeff Briggs told PC Gamer in 2020: "I wish I had removed it from Civ III altogether."

The expansions

Play the World shipped on Oct 29, 2002 at $29.95. It added the multiplayer the base game lacked (Internet, LAN, Hot Seat and email, in turn-based, simultaneous and new "turnless" modes), eight civilizations, Regicide, Elimination and Capture the Flag games, airfields, outposts and radar towers, and the Internet wonder. GameSpot called its online play "an unmitigated disaster" (review, Nov 9, 2002).

Conquests shipped on Nov 4, 2003, made by Firaxis with Breakaway Games. It added nine historical scenarios (Conquests), seven civilizations, the Agricultural and Seafaring traits, new governments, five wonders, volcanoes and the Demigod and Sid difficulty levels, and it includes everything Play the World added (GameSpot). GameSpot called it "the expansion pack that Play the World should have been" (review, Nov 18, 2003). Every release in order is on Release History, and the scenarios on Conquests Scenarios.

How you win

The base game has six ways to win: conquest, the space race, culture, diplomacy through the United Nations, domination, and score (the histograph) if no one has won by 2050, per the official FAQ. Domination takes two-thirds of the world's territory, per the 2001 manual, and a cultural victory takes one city with 20,000 culture points or an empire with 80,000 and twice any rival's, per the same FAQ. Play the World and Conquests added Regicide, Elimination, Capture the Princess and victory point games. See Victory Conditions.

Difficulty

Civilization 3 Complete has eight difficulty levels: Chieftain, Warlord, Prince, Monarch, Emperor, Demigod, Deity and Sid, per the Complete manual, which calls Sid "the most punishing AI difficulty level ever seen in Civilization". The 2001 base game had six; Conquests added Demigod and Sid. Prima's official guide prints the fourth level as King and shows each step up giving you fewer content citizens and the computer faster building and research. See Difficulty Levels.

The editor and mods

Civ 3 ships with an editor for its rules and maps; in Complete it is Civ3ConquestsEdit in the Conquests folder, and the Complete manual says it covers "every aspect of the game necessary" to make scenarios. Steam lists "Includes level editor" among the game's features. See Editor and Modding.

Fans still build on it. C3X patches the Conquests executable with interface fixes, AI improvements and higher limits, and OpenCiv3 is an open-source remake by the fan community that can use an installed copy's graphics. Johnson wrote that Civ 3's modders asked for scripted "events", which led to Python in Civ 4 (Designer Notes, 2023).

Multiplayer today

The 2001 game had no multiplayer: GameSpot reported that "as the game neared completion, Firaxis decided not to ship with multiplayer support" (review), and Briggs told PC Gamer it "wasn't ready for launch". Play the World added it through GameSpy. After GameSpy closed on May 31, 2014, 2K's update of Mar 16, 2015 moved online play to Steam, without the old Direct IP option. Steam's store text still says online play was suspended in 2014, but 2K's notice is the later word. See Multiplayer.

Reception

Critics rated Civilization 3 among the best games of 2001. It holds a Metascore of 90; GameSpot gave it 9.2 ("Civ is back--and better than ever"), IGN 9.3 and PC Gamer 92%. It won PC Strategy at the Academy of Interactive Arts and Sciences' 2002 awards. GameSpot's complaints were endgame micromanagement, long AI turns and espionage that felt "tacked on".

It sold well at launch. The standard and limited editions were No. 1 and No. 2 in the US in the week of Oct 28 to Nov 3, 2001 (NPD, via GameSpot), and Edge estimated 550,000 US copies by Aug 2006. No worldwide total for Civ 3 alone has been published. PC Gamer later called it "one of the more divisive games among veteran players" (2020). See Reception and Awards.

Development and the people who made it

Firaxis Games made Civ 3 for Infogrames, which held the rights after buying Hasbro Interactive in January 2001. The game was announced at E3 on May 17, 1999 by Hasbro Interactive and Firaxis, went gold on Oct 8, 2001 and shipped three weeks later. See Development History.

Jeff Briggs, Firaxis's president, became its designer by default. Brian Reynolds was meant to lead it but left to found Big Huge Games, so "I was left as the default designer", Briggs told PC Gamer, and he planned the game as "One third the same, one third new and one third improved." Soren Johnson calls himself its "co-designer" who "wrote the game/AI code too" (Designer Notes); he went on to lead Civ 4. Sid Meier is credited for the original Civilization design, not for Civ 3's, per the 2001 manual. The music is by Roger Briggs and Mark Cromer.

Compared with Civilization 2 and Civilization 4

Civ 3 sits between two very different games. Against Civilization 2 it added culture, borders, resources, traits and unique units, and dropped caravans, unit bribery and the Senate. Civilization 4 (2005), led by Johnson, started from new code, replaced corruption with city maintenance and dropped Civ 3's hard eras, "which often hemmed in the player", Johnson wrote in its manual. GameSpot in 2014 called Civ 3 "a fantastic game" but named Civ 4 the series' "pinnacle". See Civilization 3 vs 2 and 4.

Where to buy it today

Civilization 3 Complete, with the base game, Play the World and Conquests, is $4.99 on Steam (on sale there since Oct 25, 2006) and $5.99 on GOG, DRM-free, as of Oct 22, 2026. Both are Windows only and in English only. No Mac version is sold today; Aspyr's 2006 Mac edition was for PowerPC Macs. See Complete Edition and Where to Buy and Running Civilization 3 Today.

Frequently asked questions

Is Civilization 3 still worth playing? Civilization 3 is rated "Very Positive" on Steam, with 7,012 of 7,839 reviews positive on Oct 22, 2026, and PCGamesN called it "an all-time classic" in 2023. Its critics point to corruption, which its designer Jeff Briggs wishes he had removed (PC Gamer).

Which version of Civ 3 should I buy? Buy Civilization 3 Complete, which holds the base game, Play the World and Conquests: $4.99 on Steam or $5.99 on GOG (Oct 22, 2026). Mods such as C3X are made for its Conquests version.

Does Conquests include Play the World? Yes: Civilization 3's Conquests includes "all the features and content" of Play the World, per GameSpot, though it needs the original game to run.

Can you play Civ 3 online? Yes: since 2K's update of Mar 16, 2015, Civilization 3 Complete on Steam plays online through Steam instead of the closed GameSpy, without Direct IP. LAN, Hot Seat and Play by Email games are in the game too.

Does Civ 3 run on Windows 10 or 11? Neither 2K nor Steam has published a Windows 11 statement for Civilization 3: Steam still lists Windows 2000/XP as its requirement while its client needs Windows 10 or later, and GOG lists Windows 7, 8 and 10 and says DirectPlay must be installed on Windows 8 and later.

How many civilizations are in Civ 3? Civilization 3 has 16 civilizations in the base game, 24 with Play the World and 31 with Conquests.

Who made Civilization 3? Civilization 3 was made by Firaxis Games and designed by Jeff Briggs and Soren Johnson, per its 2001 credits; Infogrames published it, and Conquests was made with Breakaway Games. Sid Meier is credited for the original Civilization, not Civ 3's design.

Sources

Moments

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Pages

Civilizations and Leaders

  • Civilization Traits

    Every Civilization 3 civilization has two of eight traits: Commercial, Expansionist, Industrious, Militaristic, Religious and Scientific from the 2001 base game, plus Agricultural and Seafaring added by Conquests. Each makes some buildings cheaper or adds a bonus, such as a one-turn Anarchy for Religious civilizations.

  • Civilizations

    Civilization 3 has 16 civilizations in the 2001 base game, 24 with Play the World and 31 with Conquests. Each has one leader, two traits, two starting advances and one unique unit.

  • Leaders

    Each Civilization 3 civilization has one leader, 31 with both expansions, from Abraham Lincoln of the Americans to Shaka of the Zulus. Leaders appear as animated portraits in diplomacy, and in Regicide games the leader is a unit on the map.

  • Unique Units

    Each Civilization 3 civilization has one unique unit that replaces a standard unit, usually with one better attack, defense or movement point, and its first victory starts that civilization's Golden Age. There are 31 with both expansions, from the Zulu Impi to the American F-15.

Expansions and Editions

  • Complete Edition and Where to Buy

    Civilization 3 Complete (the base game, Play the World and Conquests) costs $4.99 on Steam and $5.99 DRM-free on GOG as of Oct 22, 2026, for Windows only. It first went on sale in September 2004 at $39.99, came to Steam on Oct 25, 2006 and to GOG on Nov 30, 2016; no Mac version is sold today.

  • Conquests

    Conquests is Civilization 3's second expansion, shipped by Atari on Nov 4, 2003 at $29.99 and made by Firaxis Games with Breakaway Games. It added nine historical scenarios, seven civilizations, the Agricultural and Seafaring traits, new governments, five wonders, the Demigod and Sid difficulty levels and more, includes Play the World, and is the version Civilization 3 Complete runs today.

  • Play the World

    Play the World is Civilization 3's first expansion, shipped on Oct 29, 2002 at $29.95. It added multiplayer (Internet, LAN, Hot Seat and email, in turn-based, simultaneous and turnless modes), eight civilizations, Regicide, Elimination and Capture the Flag games, airfields, outposts, radar towers, stacked movement and the Internet wonder; Conquests includes all of it.

Gameplay

  • Cities

    A Civilization 3 city works the squares of a "fat X" around it (21 squares counting its own), grows when its food box fills, and needs an Aqueduct to grow past size 6 and a Hospital past size 12. Citizens work tiles or become specialists (Entertainers, Taxmen, Scientists), and cities build one unit, improvement or Wonder at a time.

  • City Improvements

    Civilization 3's city improvements (buildings) cost shields to build and gold every turn to keep, from the Temple (40 shields, 1 gold) and Library (80, 1) to the Factory (200, 3); Temples, Libraries, Cathedrals, Colosseums, Universities and Research Labs also earn culture. Prima's official guide calls the Temple arguably the first building for every city.

  • Combat

    Civilization 3 combat is fought in rounds: each round the attacker wins with a chance of its attack divided by attack plus the defender's modified defense, the loser of the round loses one hit point, and the battle ends when one unit has none left. Experience sets hit points (conscript 2, regular 3, veteran 4, elite 5), and terrain, fortifying, Walls and city size add to defense.

  • Conquests Scenarios

    Civilization 3's Conquests expansion has nine historical scenarios, called Conquests: Mesopotamia, Rise of Rome, Fall of Rome, Middle Ages, Mesoamerica, Age of Discovery, Sengoku, Napoleonic Europe and World War II in the Pacific, plus three introductory ones; each has its own map, rules, units and way to win, and beating all nine unlocks a victory video.

  • Corruption and Waste

    In Civilization 3, corruption takes part of a city's commerce and waste part of its shields; both rise with the city's distance from the capital and with the number of cities you own. Courthouses (half off, per Prima's guide), the Forbidden Palace, a better government and the Commercial trait reduce them, and the capital has none.

  • Culture and Borders

    In Civilization 3, Temples, Libraries, Cathedrals, Universities and every Wonder earn culture points each turn; a city's culture pushes out its borders, your empire's total sets how rivals regard you, and in the base game one city with 20,000 points or an empire with 80,000 (and no rival above half) wins a cultural victory.

  • Culture Flipping

    In Civilization 3 a city near the borders of a far stronger culture can revolt and join that civilization on its own, a "culture flip" the manual calls defection. It is a rules option, on by default; strong culture in border cities and a city celebrating We Love the King Day make it less likely.

  • Difficulty Levels

    Civilization 3 has six difficulty levels in the 2001 game and eight with Conquests, which the Complete manual lists as Chieftain, Warlord, Prince, Monarch, Emperor, Demigod, Deity and Sid. Higher levels give each city fewer content citizens and let the AI build and research faster than you.

  • Diplomacy

    Civilization 3's Diplomacy screen lets you trade advances, strategic resources, luxuries, gold, cities, Workers, maps and contacts, and sign embassies, Right of Passage, military alliances, mutual protection pacts and trade embargoes (20 turns each) with AI leaders whose mood runs from furious to gracious. Soren Johnson later called this bargaining table one of Civ 3's standout features and "a big mistake".

  • Game Setup and Maps

    A Civilization 3 game is set up on two screens: the world (size from Tiny 60x60 to Huge 180x180 squares, land mass, water coverage, climate, temperature, age and barbarians) and the player (civilization, rivals, difficulty and rules). Every setting except world size can be Random.

  • Golden Ages

    A Civilization 3 Golden Age lasts 20 turns and raises the output of every worked tile; it happens once a game, usually when your unique unit wins its first battle against another civilization, or when you complete wonders that match both of your civilization's traits.

  • Governments

    Civilization 3's base game has five governments (Despotism, Monarchy, Communism, Republic and Democracy) plus Anarchy between them, and Conquests adds more, among them Fascism and Feudalism. Republic and Democracy give the most commerce and the least corruption but suffer war weariness; Monarchy and Communism suit war.

  • Great Leaders and Armies

    In Civilization 3 an elite unit that wins a battle has a small chance (1 in 16 in Prima's guide, 1 in 12 with the Heroic Epic) of producing a Great Leader, who can finish a wonder or other build in one turn or form an Army of up to three units (four with the Pentagon) that share their hit points. Conquests adds Scientific Great Leaders, earned by being first to an advance.

  • Happiness and War Weariness

    Civilization 3 citizens are happy, content, unhappy or resisting, and a city falls into civil disorder, producing nothing, when its unhappy citizens outnumber its happy ones. Luxuries, the luxury rate, Temples, Colosseums, Cathedrals, wonders, Entertainers and (under Despotism, Monarchy and Communism) military police keep order; war weariness makes Republics and Democracies unhappy during long wars.

  • Multiplayer

    Civilization 3 shipped in 2001 with no multiplayer; the Play the World expansion (2002) added Internet, LAN, Hot Seat and Play by E-Mail games for up to eight players, and since a Steam update of Mar 16, 2015 online games run through Steam instead of the closed GameSpy service, without the old Direct IP option.

  • Resources and Trade

    Civilization 3 has eight strategic resources that units and buildings need (Iron, Horses, Saltpeter, Coal, Oil, Rubber, Aluminum and Uranium), eight luxuries that each make a citizen happy, and bonus resources that add food, shields or commerce. A resource counts only when your trade network reaches it by road, Harbor or Airport, and surplus can be traded to other civilizations for 20 turns at a time.

  • Small Wonders

    Small Wonders are national wonders that every civilization in Civilization 3 may build once, unlocked by an achievement such as eight cities or five Banks rather than by an advance alone. The base game has 10 (the Forbidden Palace, the Heroic Epic, the Military Academy and others) and Conquests adds the Secret Police Headquarters for 11.

  • Space Race

    To win Civilization 3's space race you build the Apollo Program Small Wonder, then all 10 spaceship parts in your cities, and the first civilization to launch a finished ship wins at once. The parts need Space Flight, Satellites, Superconductor, Synthetic Fibers and The Laser, plus Aluminum, Rubber and Uranium.

  • Technologies

    Civilization 3's tech tree has four eras (Ancient Times, the Middle Ages, the Industrial Age and Modern Times) and 82 named advances in the base game; you must research every required advance of an era before the next era opens, while 18 optional advances can be skipped. After the last advance, Future Technology can be researched again and again for score.

  • Terrain and Workers

    Civilization 3's map is a grid of diamond-shaped terrain squares, each yielding food, shields and commerce, and Workers improve them with roads, irrigation, mines and railroads. Grassland gives 2 food, Hills 1 food and 1 shield with a +50% defense bonus, and pollution and global warming arrive with industry.

  • Units

    Every Civilization 3 unit has an attack, a defense and a movement value, a shield cost, an advance and often a strategic resource it needs, and its hit points come from experience (conscript 2, regular 3, veteran 4, elite 5), not from the unit type. Firaxis counted 46 units in the base game, from the Warrior (1/1/1, 10 shields) to Modern Armor (24/16/3, 120 shields).

  • Victory Conditions

    Civilization 3 can be won by conquest, domination (two-thirds of the world's territory), the space race, culture, a United Nations vote, or the best score when the game ends in 2050 AD. Play the World adds Elimination, Regicide, Mass Regicide, Victory Point Locations and Capture the Princess, and Conquests adds Reverse Capture the Flag.

  • Wonders

    Civilization 3 has 24 Great Wonders in the 2001 base game, 25 with Play the World (the Internet) and 29 with Conquests, which added the Temple of Artemis, the Statue of Zeus, the Mausoleum of Mausollos and the Knights Templar. Each exists once in the world, gives culture every turn, and can be rushed only by a Great Leader, never with gold.

Guides

  • Beginner's Guide

    For a first Civilization 3 game, the Complete manual recommends Chieftain, the easiest of its eight levels; found your capital on or near your starting square, guard it, research Bronze Working for Spearmen, then grow into Settlers, Workers and a better government than Despotism.

  • City Placement and Expansion

    Civilization 3's manual says to put each city where it has food, shields and commerce, near resources and fresh water, with as little overlap with other cities' radii as possible; because corruption and waste grow with distance from the capital and with the number of cities, an empire kept close to its Palace keeps more of what it produces.

  • Deity and Sid Strategy

    On Civilization 3's top levels your cities start with one content citizen, corruption is higher and the AI builds and researches faster than you (in 60 percent of your time on Deity, per Prima's 2001 guide), so the official advice is to master happiness first, trade with care, claim land early and attack before the AI's lead grows.

  • Early Game Strategy

    The Civilization 3 early game is a race for land: guard the capital with a Warrior and then a Spearman, build Settlers and Workers, claim luxuries and Iron with new cities and roads, and research toward Monarchy or the Republic to escape Despotism's penalty.

  • Running Civilization 3 Today

    The easiest way to run Civilization 3 on a current Windows PC is the Complete edition from Steam ($4.99) or GOG ($5.99), which bundles the base game and both expansions; Steam still lists Windows 2000/XP requirements and rates the game Unsupported on Steam Deck, and GOG says DirectPlay must be installed on Windows 8 and later. No Mac version is sold today.

  • War Guide

    Civilization 3 wars are won by striking while you have units the enemy cannot match (a unique unit in its prime, a strategic resource they lack), bombarding defenders before attacking, taking cities with Armies or massed attackers, and fighting under Monarchy or Communism, which Prima's official guide says suffer no war weariness.

History

  • Civilization 3 vs 2 and 4

    Civilization 3 (2001) added culture and borders, strategic and luxury resources, unique units, two traits per civilization, Great Leaders and armies to the series and dropped Civilization 2's caravans, engineers and unit bribery; Civilization 4 (2005) then replaced Civ 3's corruption with city maintenance and added spreading religions, civics and Great People. Critics scored Civ 4 a little higher, and which is better is a matter of taste.

  • Development History

    Firaxis Games made Civilization 3, designed by Jeff Briggs and Soren Johnson; Hasbro Interactive and Firaxis announced it at E3 on May 17, 1999, and Infogrames published it in North America on Oct 30, 2001.

  • Jeff Briggs

    Jeff Briggs cofounded Firaxis Games with Sid Meier and Brian Reynolds in 1996, was its president and CEO, and was the lead designer of Civilization 3, which he designed with Soren Johnson after Reynolds left; he is also a composer.

  • Patches and Updates

    The last official patches for Civilization 3 are v1.22 for Conquests (Apr 5, 2004) and v1.27f for Play the World (Mar 3, 2003); the base game's v1.29f came out in 2002 or early 2003, and 2K's two Steam updates of 2015 moved online play from GameSpy to Steam. Fixes since then come from fans, chiefly the C3X mod for the Conquests executable.

  • Reception and Awards

    Civilization 3 scored 90 on Metacritic, 9.2 at GameSpot and 9.3 at IGN, won the PC Strategy award at the 2002 Interactive Achievement Awards, and was the best-selling game in the US in its launch week; critics faulted its corruption, endgame micromanagement and missing multiplayer.

  • Release History

    Civilization 3 came out for Windows in North America on Oct 30, 2001, followed by a Mac version on Jan 6, 2002, Play the World on Oct 29, 2002, Conquests on Nov 4, 2003 and the Complete edition in Sep 2004. It reached Steam on Oct 25, 2006 and GOG on Nov 30, 2016, and its online play moved from GameSpy to Steam on Mar 16, 2015.

  • Sid Meier

    Sid Meier created Civilization and his name is in the title, but Civilization 3 was designed by Jeff Briggs and Soren Johnson; Meier is credited with the original Civilization design and, in Conquests' credits, as Director of Creative Development.

  • Soren Johnson

    Soren Johnson co-designed Civilization 3 with Jeff Briggs and wrote its game and AI code, working at Firaxis Games from 2000 to 2007 before leading Civilization 4; he has since called Civ 3's bargaining table a big mistake and its corruption the number one complaint.

Modding

  • C3X

    C3X is a free fan mod of the Civilization 3 Conquests program (Civ3Conquests.exe) that fixes long-standing bugs, speeds up late-game turns, improves the AI, removes the unit limit and adds options for players and modders; it works with the Steam and GOG Complete, installs by running INSTALL.bat in the Conquests folder, and does not officially support online multiplayer.

  • Editor and Modding

    Civilization 3 Complete ships with its own editor, Civ3ConquestsEdit in the Conquests folder, which edits maps, rules and scenarios saved as BIQ files; mods and scenarios change units, civilizations and maps through those files, while the fan mod C3X changes the game program itself.

  • OpenCiv3

    OpenCiv3 is a free, open-source fan remake of Civilization 3 built with the Godot Engine and C# under the MIT license; it is in pre-alpha, its latest release is v0.3 "Dutch" Preview 1 (December 2025), and it runs on 64-bit Windows, Linux and macOS, using a Civ 3 Conquests or Complete install for its graphics or placeholder art without one.

Overview

  • Civilization 3

    Civilization 3 (Sid Meier's Civilization III) is Firaxis Games' turn-based strategy game, published by Infogrames for Windows on Oct 30, 2001, in which you lead one of 16 civilizations from 4000 BC to the space age. Its expansions Play the World (2002) and Conquests (2003) are sold with it as Civilization 3 Complete, $4.99 on Steam and $5.99 on GOG.

Photos

Painted sepia artwork. On the left a shouting knight in steel armor with a red cross on his shield thrusts a sword to the right. Below him a soldier in a bronze helmet and a modern soldier in a green helmet; behind them pyramids, a rider on horseback, a man in a white headscarf and a tall derrick in haze.

About this page

Last updated Oct 22, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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