Civilization 3
Civilization 3 (Sid Meier's Civilization III) is Firaxis Games' turn-based strategy game, published by Infogrames for Windows on Oct 30, 2001, in which you lead one of 16 civilizations from 4000 BC to the space age. Its expansions Play the World (2002) and Conquests (2003) are sold with it as Civilization 3 Complete, $4.99 on Steam and $5.99 on GOG.
Civilization 3 (Sid Meier's Civilization III) is Firaxis Games' turn-based strategy game, published by Infogrames for Windows on Oct 30, 2001, in which you lead one of 16 civilizations from 4000 BC to the space age; its expansions Play the World (2002) and Conquests (2003) are sold with it as Civilization 3 Complete. You found cities, research technologies, build wonders and armies, and win by conquest, culture, diplomacy, the space race or score. Jeff Briggs and Soren Johnson designed it, and it brought culture-driven national borders, strategic and luxury resources, and civilizations with their own traits and unique unit to the series. It is still played a quarter of a century later: it had 1,211 players on Steam at 03:16 UTC on Oct 22, 2026. The clip is a game as India on the Complete edition: a cluster of cities inside purple borders with roads, Workers and units on the map, and the Domestic Advisor asking what a city should build next.
Quick facts
| Buy | Steam (Complete), GOG |
| Price | Complete $4.99 on Steam, $5.99 on GOG (Oct 22, 2026) |
| Developer | Firaxis Games (Conquests with Breakaway Games) |
| Publisher | Infogrames in 2001, renamed Atari in May 2003; 2K on Steam and GOG today |
| Designers | Jeff Briggs and Soren Johnson, per the 2001 manual's credits |
| Released | Oct 30, 2001 in North America (Windows) |
| Platforms | Windows; Mac by MacSoft (Jan 6, 2002) and Aspyr (Jan 4, 2006) |
| Expansions | Play the World (Oct 29, 2002), Conquests (Nov 4, 2003) |
| Civilizations | 16 in the base game; 31 with both expansions |
| Metacritic | 90 (Play the World 61, Conquests 86) |
| Sales | An estimated 550,000 copies and $21.7 million in the US to Aug 2006 (Edge) |
| Steam players | 1,211 at 03:16 UTC, Oct 22, 2026 |
| Steam reviews | "Very Positive", 7,012 of 7,839 positive in all languages (Oct 22, 2026) |
What Civilization 3 is
Civilization 3 is the third main game in Sid Meier's Civilization series: you play one civilization against computer rivals on a map of diamond-shaped tiles, which the Complete manual calls "an isometric grid". A game starts in 4000 BC with a Settler and a Worker (and a Scout for Expansionist civilizations), per the Complete manual, and runs until someone wins or the year 2050 AD arrives. Each turn you move units, choose what each city builds and set the research rate. New players should start with the Beginner's Guide.
A game grows from one city to an empire. Cities work the tiles around them for food, shields and commerce; Workers build roads, irrigation and mines; commerce is split between research, taxes and luxuries. Research runs through a tech tree of four eras (Ancient Times, the Middle Ages, the Industrial Age and Modern Times), and Prima's official guide explains that you must learn every required advance of one era before the next opens. Cities raise Wonders, and each civilization picks one of the Governments, starting in Despotism.
Units have no home city in Civ 3. Every unit beyond a free allowance set by your government is paid for in gold from the treasury, per the Complete manual, and none costs shields or food once built. Combat pits a unit's attack against a defender's defense over several rounds, with hit points that grow with experience (regular, veteran, elite), as GameSpot's 2001 preview described it. Every unit's numbers are on Units.
Civilizations and leaders
The base game has 16 civilizations: Americans, Aztecs, Babylonians, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Iroquois, Japanese, Persians, Romans, Russians and Zulus, per the official FAQ. Play the World added eight (Arabs, Carthaginians, Celts, Koreans, Mongols, Ottomans, Spanish and Vikings) and Conquests seven (Byzantines, Dutch, Hittites, Incans, Mayans, Portuguese and Sumerians), for the 31 in the Complete manual's chart. Each is led by one historical figure, such as Abraham Lincoln, Cleopatra, Gandhi or Shaka. The full lists are on Civilizations and Leaders.
Each civilization has two traits, two starting advances and one unique unit, per the 2001 manual. The six base traits are Commercial, Expansionist, Industrious, Militaristic, Religious and Scientific; Conquests added Agricultural and Seafaring, and the Complete manual gives Religious civilizations a one-turn Anarchy and Scientific ones a free advance at the start of each era. See Civilization Traits.
What Civilization 3 added to the series
Culture and borders are its best-known addition. Temples, libraries, cathedrals and wonders produce culture points, and a city's border grows as its culture does; GameSpot's Tom Chick called culture "a form of conquest with sitcoms, music, and priests" in his 2001 review. Borders mark your territory, and a culturally weak city beside a strong one can defect, which the Complete manual describes as a city that "might be swayed by your city's cultural influences". See Culture and Borders.
Resources became something to fight over. IGN's 2001 review explains that Swordsmen need iron, Musketmen saltpeter and nuclear submarines uranium, and that a resource counts only when a road, harbor or airport connects it to your cities. Luxury resources such as Wine and Silk each make a citizen happy, per the Complete manual, and spare ones can be traded. See Resources and Trade.
Unique units and traits gave each civilization its own moment in history. Jeff Briggs told PC Gamer he looked at each civilization's peak "to identify units and capabilities that would signify that moment": Egypt's War Chariot, Rome's Legionary, America's F-15. See Unique Units.
A golden age is a burst of 20 turns of higher output, once per game. Firaxis's developer update says one starts when your unique unit wins its first battle against another civilization, or when your wonders match both of your traits; Play the World added the Internet wonder as a third way. Soren Johnson wrote in the Civ 4 manual that golden ages "began life as Dark Ages". See Golden Ages.
Great Leaders and Armies are the military side. An elite unit that wins a battle may produce a Great Leader, who can form an Army of several units or finish a wonder at once; the Complete manual says a leader is the only way to hurry a wonder, since gold cannot. Small Wonders such as the Forbidden Palace and the Heroic Epic, which every civilization may build once, were also new, as GameSpot's 2001 preview noted.
Diplomacy got a bargaining table. Civilizations trade technologies, gold, resources, cities and workers and sign Right of Passage agreements, per GameSpot's 2001 preview. Johnson later called the table "one of the standout features of Civ 3" and "a big mistake", because the AIs traded every technology among themselves (PC Gamer, 2022).
Some old rules were cut. The Complete manual lists caravans, Engineers as a separate unit, bribing units and classic zones of control among what is gone, and Civilization 2's Senate gave way to war weariness, which makes long wars unpopular under Republic and Democracy.
Corruption and its reputation
Corruption is the rule Civ 3 is most criticized for. Commerce lost to corruption and shields lost to waste rise with a city's distance from the capital and, under most governments, with the number of cities, per the Complete manual; Courthouses, the Forbidden Palace and the Commercial trait reduce them. See Corruption and Waste.
Its own designers came to regret it. Soren Johnson wrote in the Civ 4 manual that Civ 3 turned corruption up to stop "Infinite City Sprawl" and that it became "the number one complaint raised against the game", and Jeff Briggs told PC Gamer in 2020: "I wish I had removed it from Civ III altogether."
The expansions
Play the World shipped on Oct 29, 2002 at $29.95. It added the multiplayer the base game lacked (Internet, LAN, Hot Seat and email, in turn-based, simultaneous and new "turnless" modes), eight civilizations, Regicide, Elimination and Capture the Flag games, airfields, outposts and radar towers, and the Internet wonder. GameSpot called its online play "an unmitigated disaster" (review, Nov 9, 2002).
Conquests shipped on Nov 4, 2003, made by Firaxis with Breakaway Games. It added nine historical scenarios (Conquests), seven civilizations, the Agricultural and Seafaring traits, new governments, five wonders, volcanoes and the Demigod and Sid difficulty levels, and it includes everything Play the World added (GameSpot). GameSpot called it "the expansion pack that Play the World should have been" (review, Nov 18, 2003). Every release in order is on Release History, and the scenarios on Conquests Scenarios.
How you win
The base game has six ways to win: conquest, the space race, culture, diplomacy through the United Nations, domination, and score (the histograph) if no one has won by 2050, per the official FAQ. Domination takes two-thirds of the world's territory, per the 2001 manual, and a cultural victory takes one city with 20,000 culture points or an empire with 80,000 and twice any rival's, per the same FAQ. Play the World and Conquests added Regicide, Elimination, Capture the Princess and victory point games. See Victory Conditions.
Difficulty
Civilization 3 Complete has eight difficulty levels: Chieftain, Warlord, Prince, Monarch, Emperor, Demigod, Deity and Sid, per the Complete manual, which calls Sid "the most punishing AI difficulty level ever seen in Civilization". The 2001 base game had six; Conquests added Demigod and Sid. Prima's official guide prints the fourth level as King and shows each step up giving you fewer content citizens and the computer faster building and research. See Difficulty Levels.
The editor and mods
Civ 3 ships with an editor for its rules and maps; in Complete it is Civ3ConquestsEdit in the Conquests folder, and the Complete manual says it covers "every aspect of the game necessary" to make scenarios. Steam lists "Includes level editor" among the game's features. See Editor and Modding.
Fans still build on it. C3X patches the Conquests executable with interface fixes, AI improvements and higher limits, and OpenCiv3 is an open-source remake by the fan community that can use an installed copy's graphics. Johnson wrote that Civ 3's modders asked for scripted "events", which led to Python in Civ 4 (Designer Notes, 2023).
Multiplayer today
The 2001 game had no multiplayer: GameSpot reported that "as the game neared completion, Firaxis decided not to ship with multiplayer support" (review), and Briggs told PC Gamer it "wasn't ready for launch". Play the World added it through GameSpy. After GameSpy closed on May 31, 2014, 2K's update of Mar 16, 2015 moved online play to Steam, without the old Direct IP option. Steam's store text still says online play was suspended in 2014, but 2K's notice is the later word. See Multiplayer.
Reception
Critics rated Civilization 3 among the best games of 2001. It holds a Metascore of 90; GameSpot gave it 9.2 ("Civ is back--and better than ever"), IGN 9.3 and PC Gamer 92%. It won PC Strategy at the Academy of Interactive Arts and Sciences' 2002 awards. GameSpot's complaints were endgame micromanagement, long AI turns and espionage that felt "tacked on".
It sold well at launch. The standard and limited editions were No. 1 and No. 2 in the US in the week of Oct 28 to Nov 3, 2001 (NPD, via GameSpot), and Edge estimated 550,000 US copies by Aug 2006. No worldwide total for Civ 3 alone has been published. PC Gamer later called it "one of the more divisive games among veteran players" (2020). See Reception and Awards.
Development and the people who made it
Firaxis Games made Civ 3 for Infogrames, which held the rights after buying Hasbro Interactive in January 2001. The game was announced at E3 on May 17, 1999 by Hasbro Interactive and Firaxis, went gold on Oct 8, 2001 and shipped three weeks later. See Development History.
Jeff Briggs, Firaxis's president, became its designer by default. Brian Reynolds was meant to lead it but left to found Big Huge Games, so "I was left as the default designer", Briggs told PC Gamer, and he planned the game as "One third the same, one third new and one third improved." Soren Johnson calls himself its "co-designer" who "wrote the game/AI code too" (Designer Notes); he went on to lead Civ 4. Sid Meier is credited for the original Civilization design, not for Civ 3's, per the 2001 manual. The music is by Roger Briggs and Mark Cromer.
Compared with Civilization 2 and Civilization 4
Civ 3 sits between two very different games. Against Civilization 2 it added culture, borders, resources, traits and unique units, and dropped caravans, unit bribery and the Senate. Civilization 4 (2005), led by Johnson, started from new code, replaced corruption with city maintenance and dropped Civ 3's hard eras, "which often hemmed in the player", Johnson wrote in its manual. GameSpot in 2014 called Civ 3 "a fantastic game" but named Civ 4 the series' "pinnacle". See Civilization 3 vs 2 and 4.
Where to buy it today
Civilization 3 Complete, with the base game, Play the World and Conquests, is $4.99 on Steam (on sale there since Oct 25, 2006) and $5.99 on GOG, DRM-free, as of Oct 22, 2026. Both are Windows only and in English only. No Mac version is sold today; Aspyr's 2006 Mac edition was for PowerPC Macs. See Complete Edition and Where to Buy and Running Civilization 3 Today.
Frequently asked questions
Is Civilization 3 still worth playing? Civilization 3 is rated "Very Positive" on Steam, with 7,012 of 7,839 reviews positive on Oct 22, 2026, and PCGamesN called it "an all-time classic" in 2023. Its critics point to corruption, which its designer Jeff Briggs wishes he had removed (PC Gamer).
Which version of Civ 3 should I buy? Buy Civilization 3 Complete, which holds the base game, Play the World and Conquests: $4.99 on Steam or $5.99 on GOG (Oct 22, 2026). Mods such as C3X are made for its Conquests version.
Does Conquests include Play the World? Yes: Civilization 3's Conquests includes "all the features and content" of Play the World, per GameSpot, though it needs the original game to run.
Can you play Civ 3 online? Yes: since 2K's update of Mar 16, 2015, Civilization 3 Complete on Steam plays online through Steam instead of the closed GameSpy, without Direct IP. LAN, Hot Seat and Play by Email games are in the game too.
Does Civ 3 run on Windows 10 or 11? Neither 2K nor Steam has published a Windows 11 statement for Civilization 3: Steam still lists Windows 2000/XP as its requirement while its client needs Windows 10 or later, and GOG lists Windows 7, 8 and 10 and says DirectPlay must be installed on Windows 8 and later.
How many civilizations are in Civ 3? Civilization 3 has 16 civilizations in the base game, 24 with Play the World and 31 with Conquests.
Who made Civilization 3? Civilization 3 was made by Firaxis Games and designed by Jeff Briggs and Soren Johnson, per its 2001 credits; Infogrames published it, and Conquests was made with Breakaway Games. Sid Meier is credited for the original Civilization, not Civ 3's design.
Sources
- Sid Meier's Civilization III Complete, Steam, read Oct 22, 2026
- appdetails, app 3910, Steam Store API, read Oct 22, 2026
- appdetails, app 3910, US prices, Steam Store API, read Oct 22, 2026
- appreviews, app 3910, Steam, read Oct 22, 2026
- GetNumberOfCurrentPlayers, app 3910, Steam Web API, Oct 22, 2026
- Sid Meier's Civilization III Complete, GOG, read Oct 22, 2026
- GOG catalog: Civilization III, GOG, read Oct 22, 2026
- Sid Meier's Civilization III, 2K, read Oct 22, 2026
- Civilization III Complete manual, Atari and Firaxis Games, 2005 (on Steam)
- Civilization III manual, first edition, Infogrames and Firaxis Games, Sep 2001 (Internet Archive)
- Sid Meier's Civilization III: Prima's Official Strategy Guide, Prima Games (David Ellis), 2001 (Internet Archive)
- Civilization IV manual, 2K and Firaxis Games, 2005 (Soren Johnson's "Afterwords")
- Hasbro Interactive and Firaxis Games Announce Partnership to Create 'Sid Meier's Civilization III', Hasbro Interactive, May 17, 1999
- Form 10-Q for the quarter ended Dec 31, 2001, Infogrames Inc., Feb 14, 2002
- Form 10-K transition report, Atari Inc., Jul 15, 2003
- Civilization III goes gold, Worthplaying, Oct 8, 2001
- Civilization III FAQ: General, Infogrames and Firaxis Games (civ3.com, archived), Mar 2002
- Civilization III FAQ: Victory and Defeat, Infogrames and Firaxis Games (civ3.com, archived), Mar 2002
- Developer Update: Civ-Specific Abilities, Firaxis Games (Dan Magaha, civ3.com, archived), 2001
- Civilization III Awards, civ3.com (archived), read Oct 22, 2026
- Infogrames Ships Major Expansion Pack for Sid Meier's Civilization III, Infogrames, Oct 29, 2002
- Civilization III: Conquests Ships, IGN (David Adams), Nov 4, 2003
- Civilization: Conquests enters golden age, GameSpot (Tor Thorsen), Oct 24, 2003
- MacSoft ships Civilization III, Macworld (Peter Cohen), Jan 6, 2002
- Aspyr ships Civilization III: Complete, Macworld (Peter Cohen), Jan 4, 2006
- Civilization III Multiplayer Update Now Available, 2K on Steam, Mar 16, 2015
- Civilization III Updated Preview, GameSpot, Oct 18, 2001
- Civilization III Review, GameSpot (Tom Chick), Oct 30, 2001
- Civilization III Review, IGN (Steve Butts), Oct 29, 2001
- Civilization III: Play the World Review, GameSpot (Tom Chick), Nov 9, 2002
- Civilization III: Conquests Review, GameSpot (Jason Ocampo), Nov 18, 2003
- Sid Meier's Civilization III, Metacritic, read Oct 22, 2026
- Civilization III: Play the World, Metacritic, read Oct 22, 2026
- Civilization III: Conquests, Metacritic, read Oct 22, 2026
- 2002 Awards: PC Strategy, Academy of Interactive Arts and Sciences, 2002
- Civilization III takes first and second place, GameSpot (Trey Walker), Nov 14, 2001
- The Top 100 PC Games of the 21st Century, page 8, Edge, Aug 25, 2006
- The complete history of Civilization, page 3, PC Gamer (Fraser Brown), Apr 6, 2020
- Soren Johnson says Civ 3's bargaining table was a 'big mistake', PC Gamer (Tyler Wilde), Mar 24, 2022
- About Soren, Designer Notes (Soren Johnson), read Oct 22, 2026
- My Elephant in the Room, Part 3, Designer Notes (Soren Johnson), Apr 2, 2023
- Before Beyond Earth: A Brief History of Civilization, GameSpot (Maxwell McGee), Apr 13, 2014
- Mom plays Civilization 3 longer than it took developer to make it, PCGamesN (Anna Koselke), Dec 7, 2023
- C3X, GitHub (maxpetul), read Oct 22, 2026
- OpenCiv3, OpenCiv3, read Oct 22, 2026
- Let's Play Civilization 3 - Full Gameplay HD (Monarch Difficulty, Complete Edition) [1/5][Ep. 3], Enigmatic One Gaming, May 5, 2016 (video)
- Civilization 3: Everything you need to know, Suede, Nov 12, 2025 (video)
- 6 Civ 3 Gameplay Mechanics That Are Hard To Explain, Suede, Sep 4, 2022 (video)
- The overlooked genius of Civilization 3, Suede, Oct 30, 2024 (video)
- How To Start Playing Civ 3 Online Multiplayer With The Civplayers Civ3 League, Suede, Nov 30, 2018 (video)
Moments
Let's Play Civilization 3 - Full Gameplay HD (Monarch Difficulty, Complete Edition) [1/5][Ep. 3]
Enigmatic One Gaming
Civilization 3: Everything you need to know
Suede
6 Civ 3 Gameplay Mechanics That Are Hard To Explain
Suede
The overlooked genius of Civilization 3
Suede
How To Start Playing Civ 3 Online Multiplayer With The Civplayers Civ3 League
Suede
Photos
See also
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Play the WorldPlay the World is Civilization 3's first expansion, shipped on Oct 29, 2002 at $29.95. It added multiplayer (Internet, LAN, Hot Seat and email, in turn-based, simultaneous and turnless modes), eight civilizations, Regicide, Elimination and Capture the Flag games, airfields, outposts, radar towers, stacked movement and the Internet wonder; Conquests includes all of it.
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ConquestsConquests is Civilization 3's second expansion, shipped by Atari on Nov 4, 2003 at $29.99 and made by Firaxis Games with Breakaway Games. It added nine historical scenarios, seven civilizations, the Agricultural and Seafaring traits, new governments, five wonders, the Demigod and Sid difficulty levels and more, includes Play the World, and is the version Civilization 3 Complete runs today.
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Beginner's GuideFor a first Civilization 3 game, the Complete manual recommends Chieftain, the easiest of its eight levels; found your capital on or near your starting square, guard it, research Bronze Working for Spearmen, then grow into Settlers, Workers and a better government than Despotism.
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TechnologiesCivilization 3's tech tree has four eras (Ancient Times, the Middle Ages, the Industrial Age and Modern Times) and 82 named advances in the base game; you must research every required advance of an era before the next era opens, while 18 optional advances can be skipped. After the last advance, Future Technology can be researched again and again for score. -
WondersCivilization 3 has 24 Great Wonders in the 2001 base game, 25 with Play the World (the Internet) and 29 with Conquests, which added the Temple of Artemis, the Statue of Zeus, the Mausoleum of Mausollos and the Knights Templar. Each exists once in the world, gives culture every turn, and can be rushed only by a Great Leader, never with gold. -
GovernmentsCivilization 3's base game has five governments (Despotism, Monarchy, Communism, Republic and Democracy) plus Anarchy between them, and Conquests adds more, among them Fascism and Feudalism. Republic and Democracy give the most commerce and the least corruption but suffer war weariness; Monarchy and Communism suit war.