Civilization 3: Complete out forSince Sep 14, 2004

22Years1Month8Days

Civilization 3

Civilization 3 (Sid Meier's Civilization III) is Firaxis Games' turn-based strategy game, published by Infogrames for Windows on Oct 30, 2001, in which you lead one of 16 civilizations from 4000 BC to the space age. Its expansions Play the World (2002) and Conquests (2003) are sold with it as Civilization 3 Complete, $4.99 on Steam and $5.99 on GOG.

Civilization 3 (Sid Meier's Civilization III) is Firaxis Games' turn-based strategy game, published by Infogrames for Windows on Oct 30, 2001, in which you lead one of 16 civilizations from 4000 BC to the space age; its expansions Play the World (2002) and Conquests (2003) are sold with it as Civilization 3 Complete. You found cities, research technologies, build wonders and armies, and win by conquest, culture, diplomacy, the space race or score. Jeff Briggs and Soren Johnson designed it, and it brought culture-driven national borders, strategic and luxury resources, and civilizations with their own traits and unique unit to the series. It is still played a quarter of a century later: it had 1,211 players on Steam at 03:16 UTC on Oct 22, 2026. The clip is a game as India on the Complete edition: a cluster of cities inside purple borders with roads, Workers and units on the map, and the Domestic Advisor asking what a city should build next.

Painted sepia artwork. On the left a shouting knight in steel armor with a red cross on his shield thrusts a sword to the right. Below him a soldier in a bronze helmet and a modern soldier in a green helmet; behind them pyramids, a rider on horseback, a man in a white headscarf and a tall derrick in haze.
Official key art: a crusader knight in plate armor points his sword past a soldier in a bronze helmet, a rider, a robed figure and a soldier in a World War 2 helmet, with pyramids and an oil derrick behind them. Firaxis Games and 2K

Quick facts

Buy Steam (Complete), GOG
Price Complete $4.99 on Steam, $5.99 on GOG (Oct 22, 2026)
Developer Firaxis Games (Conquests with Breakaway Games)
Publisher Infogrames in 2001, renamed Atari in May 2003; 2K on Steam and GOG today
Designers Jeff Briggs and Soren Johnson, per the 2001 manual's credits
Released Oct 30, 2001 in North America (Windows)
Platforms Windows; Mac by MacSoft (Jan 6, 2002) and Aspyr (Jan 4, 2006)
Expansions Play the World (Oct 29, 2002), Conquests (Nov 4, 2003)
Civilizations 16 in the base game; 31 with both expansions
Metacritic 90 (Play the World 61, Conquests 86)
Sales An estimated 550,000 copies and $21.7 million in the US to Aug 2006 (Edge)
Steam players 1,211 at 03:16 UTC, Oct 22, 2026
Steam reviews "Very Positive", 7,012 of 7,839 positive in all languages (Oct 22, 2026)

What Civilization 3 is

Civilization 3 is the third main game in Sid Meier's Civilization series: you play one civilization against computer rivals on a map of diamond-shaped tiles, which the Complete manual calls "an isometric grid". A game starts in 4000 BC with a Settler and a Worker (and a Scout for Expansionist civilizations), per the Complete manual, and runs until someone wins or the year 2050 AD arrives. Each turn you move units, choose what each city builds and set the research rate. New players should start with the Beginner's Guide.

A game grows from one city to an empire. Cities work the tiles around them for food, shields and commerce; Workers build roads, irrigation and mines; commerce is split between research, taxes and luxuries. Research runs through a tech tree of four eras (Ancient Times, the Middle Ages, the Industrial Age and Modern Times), and Prima's official guide explains that you must learn every required advance of one era before the next opens. Cities raise Wonders, and each civilization picks one of the Governments, starting in Despotism.

Units have no home city in Civ 3. Every unit beyond a free allowance set by your government is paid for in gold from the treasury, per the Complete manual, and none costs shields or food once built. Combat pits a unit's attack against a defender's defense over several rounds, with hit points that grow with experience (regular, veteran, elite), as GameSpot's 2001 preview described it. Every unit's numbers are on Units.

Civilizations and leaders

The base game has 16 civilizations: Americans, Aztecs, Babylonians, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Iroquois, Japanese, Persians, Romans, Russians and Zulus, per the official FAQ. Play the World added eight (Arabs, Carthaginians, Celts, Koreans, Mongols, Ottomans, Spanish and Vikings) and Conquests seven (Byzantines, Dutch, Hittites, Incans, Mayans, Portuguese and Sumerians), for the 31 in the Complete manual's chart. Each is led by one historical figure, such as Abraham Lincoln, Cleopatra, Gandhi or Shaka. The full lists are on Civilizations and Leaders.

Each civilization has two traits, two starting advances and one unique unit, per the 2001 manual. The six base traits are Commercial, Expansionist, Industrious, Militaristic, Religious and Scientific; Conquests added Agricultural and Seafaring, and the Complete manual gives Religious civilizations a one-turn Anarchy and Scientific ones a free advance at the start of each era. See Civilization Traits.

What Civilization 3 added to the series

Culture and borders are its best-known addition. Temples, libraries, cathedrals and wonders produce culture points, and a city's border grows as its culture does; GameSpot's Tom Chick called culture "a form of conquest with sitcoms, music, and priests" in his 2001 review. Borders mark your territory, and a culturally weak city beside a strong one can defect, which the Complete manual describes as a city that "might be swayed by your city's cultural influences". See Culture and Borders.

Resources became something to fight over. IGN's 2001 review explains that Swordsmen need iron, Musketmen saltpeter and nuclear submarines uranium, and that a resource counts only when a road, harbor or airport connects it to your cities. Luxury resources such as Wine and Silk each make a citizen happy, per the Complete manual, and spare ones can be traded. See Resources and Trade.

Unique units and traits gave each civilization its own moment in history. Jeff Briggs told PC Gamer he looked at each civilization's peak "to identify units and capabilities that would signify that moment": Egypt's War Chariot, Rome's Legionary, America's F-15. See Unique Units.

A golden age is a burst of 20 turns of higher output, once per game. Firaxis's developer update says one starts when your unique unit wins its first battle against another civilization, or when your wonders match both of your traits; Play the World added the Internet wonder as a third way. Soren Johnson wrote in the Civ 4 manual that golden ages "began life as Dark Ages". See Golden Ages.

Great Leaders and Armies are the military side. An elite unit that wins a battle may produce a Great Leader, who can form an Army of several units or finish a wonder at once; the Complete manual says a leader is the only way to hurry a wonder, since gold cannot. Small Wonders such as the Forbidden Palace and the Heroic Epic, which every civilization may build once, were also new, as GameSpot's 2001 preview noted.

Diplomacy got a bargaining table. Civilizations trade technologies, gold, resources, cities and workers and sign Right of Passage agreements, per GameSpot's 2001 preview. Johnson later called the table "one of the standout features of Civ 3" and "a big mistake", because the AIs traded every technology among themselves (PC Gamer, 2022).

Some old rules were cut. The Complete manual lists caravans, Engineers as a separate unit, bribing units and classic zones of control among what is gone, and Civilization 2's Senate gave way to war weariness, which makes long wars unpopular under Republic and Democracy.

Corruption and its reputation

Corruption is the rule Civ 3 is most criticized for. Commerce lost to corruption and shields lost to waste rise with a city's distance from the capital and, under most governments, with the number of cities, per the Complete manual; Courthouses, the Forbidden Palace and the Commercial trait reduce them. See Corruption and Waste.

Its own designers came to regret it. Soren Johnson wrote in the Civ 4 manual that Civ 3 turned corruption up to stop "Infinite City Sprawl" and that it became "the number one complaint raised against the game", and Jeff Briggs told PC Gamer in 2020: "I wish I had removed it from Civ III altogether."

The expansions

Play the World shipped on Oct 29, 2002 at $29.95. It added the multiplayer the base game lacked (Internet, LAN, Hot Seat and email, in turn-based, simultaneous and new "turnless" modes), eight civilizations, Regicide, Elimination and Capture the Flag games, airfields, outposts and radar towers, and the Internet wonder. GameSpot called its online play "an unmitigated disaster" (review, Nov 9, 2002).

Conquests shipped on Nov 4, 2003, made by Firaxis with Breakaway Games. It added nine historical scenarios (Conquests), seven civilizations, the Agricultural and Seafaring traits, new governments, five wonders, volcanoes and the Demigod and Sid difficulty levels, and it includes everything Play the World added (GameSpot). GameSpot called it "the expansion pack that Play the World should have been" (review, Nov 18, 2003). Every release in order is on Release History, and the scenarios on Conquests Scenarios.

How you win

The base game has six ways to win: conquest, the space race, culture, diplomacy through the United Nations, domination, and score (the histograph) if no one has won by 2050, per the official FAQ. Domination takes two-thirds of the world's territory, per the 2001 manual, and a cultural victory takes one city with 20,000 culture points or an empire with 80,000 and twice any rival's, per the same FAQ. Play the World and Conquests added Regicide, Elimination, Capture the Princess and victory point games. See Victory Conditions.

Difficulty

Civilization 3 Complete has eight difficulty levels: Chieftain, Warlord, Prince, Monarch, Emperor, Demigod, Deity and Sid, per the Complete manual, which calls Sid "the most punishing AI difficulty level ever seen in Civilization". The 2001 base game had six; Conquests added Demigod and Sid. Prima's official guide prints the fourth level as King and shows each step up giving you fewer content citizens and the computer faster building and research. See Difficulty Levels.

The editor and mods

Civ 3 ships with an editor for its rules and maps; in Complete it is Civ3ConquestsEdit in the Conquests folder, and the Complete manual says it covers "every aspect of the game necessary" to make scenarios. Steam lists "Includes level editor" among the game's features. See Editor and Modding.

Fans still build on it. C3X patches the Conquests executable with interface fixes, AI improvements and higher limits, and OpenCiv3 is an open-source remake by the fan community that can use an installed copy's graphics. Johnson wrote that Civ 3's modders asked for scripted "events", which led to Python in Civ 4 (Designer Notes, 2023).

Multiplayer today

The 2001 game had no multiplayer: GameSpot reported that "as the game neared completion, Firaxis decided not to ship with multiplayer support" (review), and Briggs told PC Gamer it "wasn't ready for launch". Play the World added it through GameSpy. After GameSpy closed on May 31, 2014, 2K's update of Mar 16, 2015 moved online play to Steam, without the old Direct IP option. Steam's store text still says online play was suspended in 2014, but 2K's notice is the later word. See Multiplayer.

Reception

Critics rated Civilization 3 among the best games of 2001. It holds a Metascore of 90; GameSpot gave it 9.2 ("Civ is back--and better than ever"), IGN 9.3 and PC Gamer 92%. It won PC Strategy at the Academy of Interactive Arts and Sciences' 2002 awards. GameSpot's complaints were endgame micromanagement, long AI turns and espionage that felt "tacked on".

It sold well at launch. The standard and limited editions were No. 1 and No. 2 in the US in the week of Oct 28 to Nov 3, 2001 (NPD, via GameSpot), and Edge estimated 550,000 US copies by Aug 2006. No worldwide total for Civ 3 alone has been published. PC Gamer later called it "one of the more divisive games among veteran players" (2020). See Reception and Awards.

Development and the people who made it

Firaxis Games made Civ 3 for Infogrames, which held the rights after buying Hasbro Interactive in January 2001. The game was announced at E3 on May 17, 1999 by Hasbro Interactive and Firaxis, went gold on Oct 8, 2001 and shipped three weeks later. See Development History.

Jeff Briggs, Firaxis's president, became its designer by default. Brian Reynolds was meant to lead it but left to found Big Huge Games, so "I was left as the default designer", Briggs told PC Gamer, and he planned the game as "One third the same, one third new and one third improved." Soren Johnson calls himself its "co-designer" who "wrote the game/AI code too" (Designer Notes); he went on to lead Civ 4. Sid Meier is credited for the original Civilization design, not for Civ 3's, per the 2001 manual. The music is by Roger Briggs and Mark Cromer.

Compared with Civilization 2 and Civilization 4

Civ 3 sits between two very different games. Against Civilization 2 it added culture, borders, resources, traits and unique units, and dropped caravans, unit bribery and the Senate. Civilization 4 (2005), led by Johnson, started from new code, replaced corruption with city maintenance and dropped Civ 3's hard eras, "which often hemmed in the player", Johnson wrote in its manual. GameSpot in 2014 called Civ 3 "a fantastic game" but named Civ 4 the series' "pinnacle". See Civilization 3 vs 2 and 4.

Where to buy it today

Civilization 3 Complete, with the base game, Play the World and Conquests, is $4.99 on Steam (on sale there since Oct 25, 2006) and $5.99 on GOG, DRM-free, as of Oct 22, 2026. Both are Windows only and in English only. No Mac version is sold today; Aspyr's 2006 Mac edition was for PowerPC Macs. See Complete Edition and Where to Buy and Running Civilization 3 Today.

Frequently asked questions

Is Civilization 3 still worth playing? Civilization 3 is rated "Very Positive" on Steam, with 7,012 of 7,839 reviews positive on Oct 22, 2026, and PCGamesN called it "an all-time classic" in 2023. Its critics point to corruption, which its designer Jeff Briggs wishes he had removed (PC Gamer).

Which version of Civ 3 should I buy? Buy Civilization 3 Complete, which holds the base game, Play the World and Conquests: $4.99 on Steam or $5.99 on GOG (Oct 22, 2026). Mods such as C3X are made for its Conquests version.

Does Conquests include Play the World? Yes: Civilization 3's Conquests includes "all the features and content" of Play the World, per GameSpot, though it needs the original game to run.

Can you play Civ 3 online? Yes: since 2K's update of Mar 16, 2015, Civilization 3 Complete on Steam plays online through Steam instead of the closed GameSpy, without Direct IP. LAN, Hot Seat and Play by Email games are in the game too.

Does Civ 3 run on Windows 10 or 11? Neither 2K nor Steam has published a Windows 11 statement for Civilization 3: Steam still lists Windows 2000/XP as its requirement while its client needs Windows 10 or later, and GOG lists Windows 7, 8 and 10 and says DirectPlay must be installed on Windows 8 and later.

How many civilizations are in Civ 3? Civilization 3 has 16 civilizations in the base game, 24 with Play the World and 31 with Conquests.

Who made Civilization 3? Civilization 3 was made by Firaxis Games and designed by Jeff Briggs and Soren Johnson, per its 2001 credits; Infogrames published it, and Conquests was made with Breakaway Games. Sid Meier is credited for the original Civilization, not Civ 3's design.

Sources

Moments

Let's Play Civilization 3 - Full Gameplay HD (Monarch Difficulty, Complete Edition) [1/5][Ep. 3]

Enigmatic One Gaming

  1. Civilization 3 (Sid Meier's Civilization III) is Firaxis Games' turn-based strategy game, published by Infogrames for…

Civilization 3: Everything you need to know

Suede

  1. A game grows from one city to an empire. Cities work the tiles around them for food, shields and commerce; Workers…
  2. Each civilization has two traits, two starting advances and one unique unit, per the 2001 manual. The six base traits…

6 Civ 3 Gameplay Mechanics That Are Hard To Explain

Suede

  1. Culture and borders are its best-known addition. Temples, libraries, cathedrals and wonders produce culture points…
  2. Corruption is the rule Civ 3 is most criticized for. Commerce lost to corruption and shields lost to waste rise with a…

The overlooked genius of Civilization 3

Suede

  1. Fans still build on it. C3X patches the Conquests executable with interface fixes, AI improvements and higher limits…
  2. Civ 3 sits between two very different games. Against Civilization 2 it added culture, borders, resources, traits and…

How To Start Playing Civ 3 Online Multiplayer With The Civplayers Civ3 League

Suede

  1. The 2001 game had no multiplayer: GameSpot reported that "as the game neared completion, Firaxis decided not to ship…

Photos

Painted sepia artwork. On the left a shouting knight in steel armor with a red cross on his shield thrusts a sword to the right. Below him a soldier in a bronze helmet and a modern soldier in a green helmet; behind them pyramids, a rider on horseback, a man in a white headscarf and a tall derrick in haze.

See also

About this page

Last updated Oct 22, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

Edit History

Hotkeys

/
Jump to the search box
? or Ctrl + /
Open this list
Esc
Close this list, the photo viewer, or the account menu

Video

Space or K
Play or pause
← →
Back or forward 5 seconds
J L
Back or forward 10 seconds
, .
Previous or next frame, while paused
M
Mute or unmute
C
Captions on or off
F
Full screen on or off
A D
Previous or next moment

Photo viewer

← → or A D
Previous or next photo
↑ ↓ or W S
Previous or next photo
Home End
First or last photo
I
Show or hide the photo's info
C
Clickless on or off: a pointer over a thumbnail shows it
N
Compare with the last photo: back to the one shown before this, and N again comes back
Q
Move the thumbnails to the next edge: top, bottom, left and round
Ctrl + ,
Open or close the viewer's settings
V
Clickless pan: a zoomed photo follows the pointer, rather than being dragged
B
Browse on or off
Z
Everything out of the way: full screen, no thumbnails, no button bar. Z again puts them back.
Back to top