Civilizations
Civilization 3 has 16 civilizations in the 2001 base game, 24 with Play the World and 31 with Conquests. Each has one leader, two traits, two starting advances and one unique unit.
Civilization 3 has 16 civilizations in the 2001 base game, 24 with Play the World and 31 with Conquests, the total the Complete manual's civilization chart (pp. 28-29) lists. Each civilization has one leader, two traits, two starting advances and one unique unit that only it can build, as the 2001 manual (p. 161) puts it. The Complete edition sold on Steam and GOG runs Conquests, so all 31 are on offer there.
Quick facts
| Civilizations | 31 with both expansions: 16 + 8 + 7 |
| Base game (2001) | 16, from the Americans to the Zulus (civ3.com FAQ) |
| Play the World (2002) | 8: Arabs, Carthaginians, Celts, Koreans, Mongols, Ottomans, Spanish, Vikings (Play the World manual, pp. 18-21) |
| Conquests (2003) | 7: Byzantines, Dutch, Hittites, Incans, Mayans, Portuguese, Sumerians (GameSpot) |
| Each civilization has | 1 leader, 2 traits, 2 starting advances, 1 unique unit |
| Traits | 8 (6 in the base game, Agricultural and Seafaring added by Conquests) |
| Culture groups | 5: American, Asian, European, Mediterranean, Mid East |
| Civilizations in one game | Up to 16, depending on map size (civ3.com FAQ) |
How many civilizations are in Civ 3?
The 2001 base game ships with 16 civilizations: Americans, Aztecs, Babylonians, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Iroquois, Japanese, Persians, Romans, Russians and Zulus, as the official FAQ listed them in Mar 2002. 2K's Civilization 3 page describes the game as "assuming the role of one of 16 leaders from throughout history".
Play the World added eight in 2002 (Arabs, Carthaginians, Celts, Koreans, Mongols, Ottomans, Spanish and Vikings, per the Play the World manual, pp. 18-21), and Conquests seven in 2003 (Byzantines, Dutch, Hittites, Incans, Mayans, Portuguese and Sumerians, per GameSpot's Nov 5, 2003 shipping report and its civilization showcase). Some 2003 announcements and 2K's page today say Conquests added eight, but the Complete manual's chart lists 31 in all, which makes seven.
All 31 civilizations
The table gives each civilization's leader, its two traits under Conquests rules, the two advances it starts with, its unique unit (with the standard unit it replaces) and the release that added it. Traits and starting advances are the Complete manual's chart, pp. 28-29; see Leaders for how the leader names are sourced.
| Civilization | Leader | Traits (Conquests) | Starting advances | Unique unit (replaces) | Added in |
|---|---|---|---|---|---|
| Americans | Abraham Lincoln | Industrious, Expansionist | Masonry, Pottery | F-15 (Jet Fighter) | Base game |
| Arabs | Abu Bakr | Expansionist, Religious | Pottery, Ceremonial Burial | Ansar Warrior (Knight) | Play the World |
| Aztecs | Montezuma | Militaristic, Agricultural | Warrior Code, Pottery | Jaguar Warrior (Warrior) | Base game |
| Babylonians | Hammurabi (not confirmed) | Religious, Scientific | Ceremonial Burial, Bronze Working | Bowman (Archer) | Base game |
| Byzantines | Theodora | Seafaring, Scientific | Bronze Working, Alphabet | Dromon (Galley) | Conquests |
| Carthaginians | Hannibal | Seafaring, Industrious | Alphabet, Masonry | Numidian Mercenary (Spearman) | Play the World |
| Celts | Brennus | Agricultural, Religious | Pottery, Ceremonial Burial | Gallic Swordsman (Swordsman) | Play the World |
| Chinese | Mao Zedong | Militaristic, Industrious | Warrior Code, Masonry | Rider (Knight) | Base game |
| Dutch | William of Orange | Seafaring, Agricultural | Pottery, Alphabet | Swiss Mercenary (Pikeman) | Conquests |
| Egyptians | Cleopatra | Industrious, Religious | Masonry, Ceremonial Burial | War Chariot (Chariot) | Base game |
| English | Elizabeth | Seafaring, Commercial | Pottery, Alphabet | Man-o-War (Frigate) | Base game |
| French | Joan d'Arc | Industrious, Commercial | Masonry, Alphabet | Musketeer (Musketman) | Base game |
| Germans | Bismarck | Militaristic, Scientific | Warrior Code, Bronze Working | Panzer (Tank) | Base game |
| Greeks | Alexander | Scientific, Commercial | Bronze Working, Alphabet | Hoplite (Spearman) | Base game |
| Hittites | Mursilis I | Commercial, Expansionist | Pottery, Alphabet | Three-Man Chariot (Chariot) | Conquests |
| Incans | Pachacuti | Agricultural, Expansionist | Pottery, Masonry | Chasqui Scout (Scout) | Conquests |
| Indians | Gandhi | Religious, Commercial | Ceremonial Burial, Alphabet | War Elephant (Knight) | Base game |
| Iroquois | Hiawatha | Commercial, Agricultural | Pottery, Alphabet | Mounted Warrior (Horseman) | Base game |
| Japanese | Tokugawa | Militaristic, Religious (the chart prints only Militaristic) | The Wheel, Ceremonial Burial | Samurai (Knight) | Base game |
| Koreans | Wang Kon | Commercial, Scientific | Alphabet, Bronze Working | Hwach'a (Cannon) | Play the World |
| Mayans | Smoke-Jaguar | Agricultural, Industrious | Pottery, Masonry | Javelin Thrower (Archer) | Conquests |
| Mongols | Temujin | Expansionist, Militaristic | Warrior Code, Pottery | Keshik (Knight) | Play the World |
| Ottomans | Osman | Industrious, Scientific | Masonry, Bronze Working | Sipahi (Cavalry) | Play the World |
| Persians | Xerxes | Scientific, Industrious | Masonry, Bronze Working | Immortals (Swordsman) | Base game |
| Portuguese | Prince Henry the Navigator | Seafaring, Expansionist | Alphabet, Pottery | Carrack (Caravel) | Conquests |
| Romans | Julius Caesar | Militaristic, Commercial | Alphabet, Warrior Code | Legionary (Swordsman) | Base game |
| Russians | Catherine | Expansionist, Scientific | Pottery, Bronze Working | Cossack (Cavalry) | Base game |
| Spanish | Isabella | Seafaring, Militaristic | Alphabet, Ceremonial Burial | Conquistador (Explorer) | Play the World |
| Sumerians | Gilgamesh | Agricultural, Scientific | Pottery, Bronze Working | Enkidu Warrior (Warrior) | Conquests |
| Vikings | Ragnar Lodbrok | Seafaring, Militaristic | Alphabet, Warrior Code | Berserk (Longbowman) | Play the World |
| Zulus | Shaka | Militaristic, Expansionist | Pottery, Warrior Code | Impi (Spearman) | Base game |
Sources: Civilization III Complete manual, pp. 28-29 (traits, starting advances, unique units); Play the World manual, pp. 18-21 (Play the World leaders); GameSpot's Conquests civilization showcase (Conquests leaders); the official site's Civ of the Week profiles (base game leaders, and Japan's Religious trait). The manual calls the Vikings "Scandanavia/Vikings" and the Dutch "Netherlands".
Starting advances
Every civilization begins the game knowing two advances, which in the base game follow its traits: Prima's official strategy guide (p. 13) pairs Commercial with Alphabet, Expansionist with Pottery, Industrious with Masonry, Militaristic with Warrior Code or The Wheel, Religious with Ceremonial Burial and Scientific with Bronze Working. The Romans, Militaristic and Commercial, start with Warrior Code and Alphabet, for example.
The pairing stopped being exact in Conquests. The Complete manual's chart kept the old advances for civilizations whose traits changed (the English, now Seafaring and Commercial, still start with Pottery and Alphabet), and no source gives a rule for the Agricultural and Seafaring civilizations. Expansionist civilizations also start with a Scout, and the Incans, per their official profile, begin with a regular Scout before building their Chasqui Scouts.
Culture groups
The civilizations fall into five culture groups: American, Asian, European, Mediterranean and Mid East. The Complete manual (p. 30) says the "Culturally Linked Start Locations" option starts each group close together, and Prima (p. 69) adds that a group shares city art and citizen looks and that its members are more tolerant of each other in negotiations.
| Culture group | Base game | Play the World |
|---|---|---|
| American | Americans, Aztecs, Iroquois | |
| Asian | Chinese, Indians, Japanese | Koreans, Mongols |
| European | English, French, Germans, Russians | Celts, Spanish, Vikings |
| Mediterranean | Egyptians, Greeks, Romans | Carthaginians |
| Mid East | Babylonians, Persians, Zulus | Arabs, Ottomans |
Sources: Prima's official strategy guide, p. 69 (base game); Play the World manual, pp. 18-21. No source read gives the groups of the seven Conquests civilizations.
How traits changed in Conquests
Conquests added the Agricultural and Seafaring traits and gave them to old civilizations as well as new ones. Comparing the official profiles and the Play the World manual with the Complete manual's chart, seven civilizations changed:
- Aztecs: Militaristic, Religious became Militaristic, Agricultural.
- English: Expansionist, Commercial became Seafaring, Commercial.
- Iroquois: Religious, Expansionist became Commercial, Agricultural.
- Carthaginians: Commercial, Industrious became Seafaring, Industrious.
- Celts: Militaristic, Religious became Agricultural, Religious.
- Spanish: Commercial, Religious became Seafaring, Militaristic.
- Vikings: Militaristic, Expansionist became Seafaring, Militaristic.
The Japanese row of the Complete chart prints only "Militaristic"; the official profile gives Militaristic and Religious, and no source says Japan lost a trait. The 2001 manual (pp. 161-162), printed before release, also differs from what shipped: it gives Rome Industrious and Militaristic, for example, where the official profile and every later source say Militaristic and Commercial. Civilization Traits has each trait's effects.
Which civ is best in Civ 3?
No source read ranks the civilizations, so this page gives none. What the sources do say is attributed. Prima (p. 75) notes that the Americans, whose F-15 arrives in the modern era, can time their golden age for the biggest empire, while the Aztec Jaguar Warrior has "little hope" beyond the ancient era. GameSpot's Play the World review called the Celts "a powerful early-game force".
Firaxis designed the civilizations to differ by era. Jeff Briggs told PC Gamer in 2020 that each unique unit marks the time a civilization was dominant, giving it "a slight advantage during their historical prime time". The traits can also be switched off: the "Allow Civ-Specific Abilities" option, in the Complete manual (p. 30), is "handy for leveling the playing field".
Frequently asked questions
How many civilizations are in Civ 3? Civilization 3 has 16 civilizations in the base game, 24 with Play the World and 31 with Conquests, as the Complete manual's chart lists. The Complete edition on Steam and GOG includes all 31.
Which civilizations did Conquests add to Civ 3? Conquests added seven civilizations to Civilization 3: the Byzantines, Dutch, Hittites, Incans, Mayans, Portuguese and Sumerians, per GameSpot. 2K's page says eight, but the manual's total of 31 makes seven.
Which civilizations did Play the World add? Play the World added eight civilizations to Civilization 3: the Arabs, Carthaginians, Celts, Koreans, Mongols, Ottomans, Spanish and Vikings, per the Play the World manual.
What is the best civ in Civ 3? No official source ranks the civilizations of Civilization 3. Prima's guide notes that a late unique unit such as the American F-15 lets a civilization delay its golden age until its empire is large, and GameSpot called the Celts "a powerful early-game force".
How many civilizations can be in one game of Civ 3? A Civilization 3 game can hold up to 16 civilizations at once, depending on map size, according to the official FAQ.
What do civilizations start with in Civ 3? Each Civilization 3 civilization starts with two advances (the Romans with Alphabet and Warrior Code, for example), and Expansionist civilizations also start with a Scout, per the Complete manual.
Can you turn off civilization traits in Civ 3? Yes: unchecking "Allow Civ-Specific Abilities" when setting up a Civilization 3 game removes every civilization's strengths, which the Complete manual (p. 30) calls handy for leveling the playing field.
Sources
- Sid Meier's Civilization III Complete manual, Atari and Firaxis Games, May 27, 2005
- Civilization III manual, First Edition, Infogrames and Firaxis Games, Sep 2001
- Civilization III: Play the World manual, Infogrames and Firaxis Games, Sep 19, 2002
- Sid Meier's Civilization III, Prima's Official Strategy Guide, Prima Games, 2001
- Civilization III FAQ: General, Infogrames and Firaxis Games (civ3.com, archived), Mar 2002
- Civ of the Week: Americans, Infogrames and Firaxis Games (civ3.com, archived), Dec 2001
- Civ of the Week: Japanese, Infogrames and Firaxis Games (civ3.com, archived), 2001
- Conquests profile: Incans, Infogrames and Firaxis Games (civ3.com, archived), 2003
- Sid Meier's Civilization III, 2K, read Oct 22, 2026
- Civilization III: Conquests marches to stores, GameSpot, Nov 5, 2003
- Civilization III: Conquests Civilization Showcase, GameSpot, Nov 19, 2004
- Civilization III: Play the World Review, GameSpot, Nov 9, 2002
- The complete history of Civilization, page 3, PC Gamer, Apr 6, 2020
- Civilization 3: Everything you need to know, Suede, Nov 12, 2025 (video)
- CIVILIZATION III HD! ► The Legendary Civ 3 Looks & Plays Awesome, GamerZakh, Apr 13, 2018 (video)
- How To Play Your First Game Of Civ 3, Suede, Feb 12, 2020 (video)
- The overlooked genius of Civilization 3, Suede, Oct 30, 2024 (video)
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Photos
See also
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Play the WorldPlay the World is Civilization 3's first expansion, shipped on Oct 29, 2002 at $29.95. It added multiplayer (Internet, LAN, Hot Seat and email, in turn-based, simultaneous and turnless modes), eight civilizations, Regicide, Elimination and Capture the Flag games, airfields, outposts, radar towers, stacked movement and the Internet wonder; Conquests includes all of it.
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ConquestsConquests is Civilization 3's second expansion, shipped by Atari on Nov 4, 2003 at $29.99 and made by Firaxis Games with Breakaway Games. It added nine historical scenarios, seven civilizations, the Agricultural and Seafaring traits, new governments, five wonders, the Demigod and Sid difficulty levels and more, includes Play the World, and is the version Civilization 3 Complete runs today.
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Civilization TraitsEvery Civilization 3 civilization has two of eight traits: Commercial, Expansionist, Industrious, Militaristic, Religious and Scientific from the 2001 base game, plus Agricultural and Seafaring added by Conquests. Each makes some buildings cheaper or adds a bonus, such as a one-turn Anarchy for Religious civilizations.
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Unique UnitsEach Civilization 3 civilization has one unique unit that replaces a standard unit, usually with one better attack, defense or movement point, and its first victory starts that civilization's Golden Age. There are 31 with both expansions, from the Zulu Impi to the American F-15.
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LeadersEach Civilization 3 civilization has one leader, 31 with both expansions, from Abraham Lincoln of the Americans to Shaka of the Zulus. Leaders appear as animated portraits in diplomacy, and in Regicide games the leader is a unit on the map. -
Golden AgesA Civilization 3 Golden Age lasts 20 turns and raises the output of every worked tile; it happens once a game, usually when your unique unit wins its first battle against another civilization, or when you complete wonders that match both of your civilization's traits.