Golden Ages
A Civilization 3 Golden Age lasts 20 turns and raises the output of every worked tile; it happens once a game, usually when your unique unit wins its first battle against another civilization, or when you complete wonders that match both of your civilization's traits.
A Civilization 3 Golden Age lasts 20 turns, happens once a game, and adds an extra shield and an extra commerce to every worked tile, by Firaxis's account. It usually starts the first time your civilization's unique unit wins a battle against another civilization, and it can also start when you complete Great Wonders that match both of your traits. Firaxis's Dan Magaha described it in a 2001 developer update as "the period in history when your civilization is at its apex".
Quick facts
| Length | 20 turns (Firaxis; Prima, p. 75) |
| How often | Once a game |
| Effect (Firaxis) | +1 shield and +1 commerce on every worked tile |
| Effect (Prima) | +1 food, +1 shield and +1 commerce on every terrain square |
| Trigger 1 | Your unique unit's first win against another civilization |
| Trigger 2 | Great Wonders whose traits match both of yours (Firaxis) |
| Trigger 3 | Building the Internet, from Play the World, if you have not had one (Play the World manual, p. 22) |
| Best timing (Prima) | With 10 or more cities and high production |
What a Golden Age does
A Golden Age raises the output of your land for 20 turns. Firaxis's 2001 developer update says that during it "all worked tiles in your empire contribute one additional trade and shield per turn" (trade is the game's commerce).
Prima's official strategy guide (p. 75) describes a bigger effect: "Every terrain square in your empire produces one extra unit of each of the big three resources: food, shields, and commerce." The two sources disagree on food, and this page gives Firaxis's version first because it comes from the developer. The Complete manual does not describe Golden Ages at all, so no source read gives the exact rule as of Conquests.
Either way, the bonus is per tile, so it grows with the empire. Prima's point is that a civilization with more cities and more worked tiles gets more out of the same 20 turns.
How to trigger a Golden Age
The usual trigger is your unique unit's first victory. Firaxis wrote that Golden Ages "are triggered when any one of your civ-specific units wins its first combat against another civ", and Prima says it is "usually triggered when your civilization's unique military unit wins a battle for the first time". Firaxis's wording names a win against another civilization; no source read says whether a win over barbarians counts, or whether a successful defense does.
Wonders are the second way. Firaxis's developer update on wonders explains that every Great Wonder is tied to one or more civilization strengths, and "if the attributes of the Wonders you've completed match your Civ's strengths, you will trigger a Golden Age". Its example is China, Militaristic and Industrious: Sun Tzu's Art of War and the Hoover Dam together would cover both traits, but the Great Wall covers both at once and "would immediately trigger a Chinese Golden Age upon completion".
No source read lists which traits each wonder carries; Prima sends players to the in-game Civilopedia for "the right combination of Wonders". The Wonders page has every wonder's cost and effect.
Play the World added a third trigger. The Play the World manual (p. 22) says the Internet wonder "triggers a Golden Age for the civilization that builds it", if that civilization has not had one already.
Scenarios can start one too. In the Age of Discovery conquest of Conquests, Ed Beach's designer notes say the Dias' Voyage wonder "gives the Portuguese a Golden Age to start the scenario".
When to start your Golden Age
Prima advises waiting. "If you can, avoid triggering the Golden Age until you have 10 or more cities and a high rate of resource production," its guide says (p. 75), because the bonus is worth more to a large empire. Since a unique unit's first win sets it off, holding the unit out of battle is how you hold the Golden Age back.
How easy that is depends on the civilization. Prima notes that it is "easier to wait if your civilization's unit appears late in the game": the Americans, whose F-15 arrives in the modern era, "stand to reap the highest rewards", while the Aztecs' Jaguar Warriors "have little hope of defeating an enemy beyond Ancient Times". Wonders work the other way round: a civilization that completes matching wonders early, as China can with the Great Wall, gets its Golden Age early whether it wants it then or not.
Golden Ages began as Dark Ages
The feature was first designed the other way round. Soren Johnson, Civilization 3's co-designer, wrote in his designer notes in the Civilization 4 manual (pp. 176-177) that its Golden Ages, which he calls "a very popular feature", "originally began life as Dark Ages": Firaxis had built a decline phase for each civilization to show empires waxing and waning.
It "wasn't a whole lot of fun", Johnson wrote, so rather than drop it the team "flipped the concept around" and replaced 20 turns of decline with 20 turns of increased productivity. Golden Ages returned in Civilization 4, where, the same notes say, Great People "could be combined to trigger a Golden Age".
Frequently asked questions
How long is a Golden Age in Civ 3? A Golden Age in Civilization 3 lasts 20 turns, according to both Firaxis's 2001 developer update and Prima's official strategy guide, and it happens only once a game.
How do you trigger a Golden Age in Civ 3? In Civilization 3 a Golden Age starts when your unique unit wins its first battle against another civilization, or when you complete Great Wonders whose traits match both of your civilization's traits. In Play the World and later, building the Internet also starts one.
What does a Golden Age do in Civ 3? Firaxis says a Civilization 3 Golden Age adds one shield and one commerce to every worked tile for 20 turns; Prima's guide says every square also gets an extra food.
Which wonders trigger a Golden Age in Civ 3? In Civilization 3, wonders whose traits match both of your civilization's traits trigger a Golden Age; Firaxis's example is the Great Wall for Militaristic and Industrious China. The Internet, from Play the World, triggers one on its own for a civilization that has not had one.
Can you have two Golden Ages in Civ 3? No: a Civilization 3 Golden Age happens once a game, per Firaxis and Prima, so whichever trigger comes first uses it up.
When should you start a Golden Age in Civ 3? Prima's official strategy guide advises waiting until you have 10 or more cities and high production, which in Civilization 3 means keeping your unique unit out of battle until then.
Sources
- Developer Update: Civ-Specific Abilities, Firaxis Games (Dan Magaha, civ3.com, archived), 2001
- Developer Update: Wonders and Small Wonders, Firaxis Games (Dan Magaha, civ3.com, archived), 2001
- Age of Discovery designer notes, Firaxis Games and Breakaway Games (Ed Beach, civ3.com, archived), 2003
- Sid Meier's Civilization III, Prima's Official Strategy Guide, Prima Games, 2001
- Civilization III: Play the World manual, Infogrames and Firaxis Games, Sep 19, 2002
- Sid Meier's Civilization III Complete manual, Atari and Firaxis Games, May 27, 2005
- Civilization IV manual, "Afterwords" by Soren Johnson, 2K Games and Firaxis Games, 2005
- Civ 3's Hardest Difficulty Done Right, Suede, May 28, 2024 (video)
- Top 6 Essential Buildings In Civ 3, Suede, Feb 9, 2021 (video)
- Civ 3's "Conquest" scenarios ranked completely (un)objectively, Suede, Nov 30, 2021 (video)
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See also
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Unique UnitsEach Civilization 3 civilization has one unique unit that replaces a standard unit, usually with one better attack, defense or movement point, and its first victory starts that civilization's Golden Age. There are 31 with both expansions, from the Zulu Impi to the American F-15.
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WondersCivilization 3 has 24 Great Wonders in the 2001 base game, 25 with Play the World (the Internet) and 29 with Conquests, which added the Temple of Artemis, the Statue of Zeus, the Mausoleum of Mausollos and the Knights Templar. Each exists once in the world, gives culture every turn, and can be rushed only by a Great Leader, never with gold. -
Civilization TraitsEvery Civilization 3 civilization has two of eight traits: Commercial, Expansionist, Industrious, Militaristic, Religious and Scientific from the 2001 base game, plus Agricultural and Seafaring added by Conquests. Each makes some buildings cheaper or adds a bonus, such as a one-turn Anarchy for Religious civilizations.
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ConquestsConquests is Civilization 3's second expansion, shipped by Atari on Nov 4, 2003 at $29.99 and made by Firaxis Games with Breakaway Games. It added nine historical scenarios, seven civilizations, the Agricultural and Seafaring traits, new governments, five wonders, the Demigod and Sid difficulty levels and more, includes Play the World, and is the version Civilization 3 Complete runs today.
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Play the WorldPlay the World is Civilization 3's first expansion, shipped on Oct 29, 2002 at $29.95. It added multiplayer (Internet, LAN, Hot Seat and email, in turn-based, simultaneous and turnless modes), eight civilizations, Regicide, Elimination and Capture the Flag games, airfields, outposts, radar towers, stacked movement and the Internet wonder; Conquests includes all of it.
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Conquests ScenariosCivilization 3's Conquests expansion has nine historical scenarios, called Conquests: Mesopotamia, Rise of Rome, Fall of Rome, Middle Ages, Mesoamerica, Age of Discovery, Sengoku, Napoleonic Europe and World War II in the Pacific, plus three introductory ones; each has its own map, rules, units and way to win, and beating all nine unlocks a victory video.