Civilization 3: Complete out forSince Sep 14, 2004

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Development History

Firaxis Games made Civilization 3, designed by Jeff Briggs and Soren Johnson; Hasbro Interactive and Firaxis announced it at E3 on May 17, 1999, and Infogrames published it in North America on Oct 30, 2001.

Firaxis Games made Civilization 3: the 2001 credits say it was "Designed By Jeff Briggs, Soren Johnson, and Members of Firaxis Games" (2001 manual, Credits, pp. 221-222). Hasbro Interactive and Firaxis announced the game at E3 in Los Angeles on May 17, 1999, and Infogrames, which had bought Hasbro Interactive in the meantime, shipped it in North America on Oct 30, 2001 (GameSpot's review page). Sid Meier, whose name is on the box, created the series but did not design this game; Jeff Briggs, Firaxis's president, became its designer after Brian Reynolds left the studio. The dates of every edition are on Release History.

Quick facts

Developer Firaxis Games (Hunt Valley, Maryland)
Designers Jeff Briggs, Soren Johnson "and Members of Firaxis Games"
Original Civilization design Sid Meier
Music Roger Briggs and Mark Cromer
Announced May 17, 1999, at E3, by Hasbro Interactive and Firaxis
Publisher at launch Infogrames (which bought Hasbro Interactive in Jan 2001)
Released Oct 30, 2001 (North America, Windows)
Expansions Play the World (Firaxis, 2002), Conquests (Firaxis with Breakaway Games, 2003)
Rights today Take-Two (from Jan 26, 2005); sold by 2K

Sources: 2001 manual, Credits; Hasbro Interactive, May 17, 1999; Infogrames 10-Q, Feb 14, 2002; GameSpot review page; Take-Two, Jan 26, 2005.

Who held the rights

The Civilization name passed through four owners while Civ 3 was made and sold. In 1999 MicroProse, which had published the first two games, was "a wholly owned subsidiary of Hasbro, Inc.", as the announcement says. PC Gamer sums up the years before as "suits and countersuits" after which the license "ended up with Hasbro" (PC Gamer, Apr 6, 2020).

Infogrames published the game because it had bought Hasbro Interactive. Infogrames Inc. told the SEC that Civ 3 came out "in conjunction with Infogrames SA's acquisition of Hasbro Interactive in January 2001" (Form 10-Q, Feb 14, 2002). Infogrames Inc. then renamed itself Atari, Inc. in May 2003, which is why Conquests and the Complete edition carry Atari's name.

Take-Two bought "certain rights" to the franchise on Jan 26, 2005 and signed a long-term deal with Firaxis. Steam and GOG list 2K, Take-Two's label, as the publisher today (Steam appdetails).

The E3 announcement, 1999

Civilization 3 was announced at a press conference at E3 on May 17, 1999, before any work had started. Hasbro Interactive's release says the event reunited Sid Meier and his Firaxis partners, Jeff Briggs (president and CEO) and Brian Reynolds (vice president of software development), with Tony Parks of Hasbro Interactive, a former MicroProse colleague. It added that Firaxis "will begin development on the title in the coming months" (Hasbro Interactive, May 17, 1999).

No dated start of development has been found. The game shipped about two and a half years after the announcement; the figure of "about two years of development" that circulates has no source we could confirm.

Brian Reynolds leaves, Jeff Briggs designs

Brian Reynolds, who had led Civilization 2, was meant to lead Civ 3 but left before it began. Briggs told PC Gamer: "We originally planned for Brian to lead the development and design of Civ III," but Reynolds started Big Huge Games and "left Firaxis before development really got started. So I was left as the default designer" (PC Gamer, Apr 6, 2020). Firaxis had been founded in 1996 by Meier, Reynolds and Briggs.

Soren Johnson joined as co-designer and programmer. He worked at Firaxis "as a designer/programmer from 2000 to 2007" and calls himself "co-designer of Civilization 3 (and wrote the game/AI code too)" (Designer Notes, About Soren). PC Gamer credits his hiring with letting "more work" get done (PC Gamer).

Johnson remembers a difficult project. He told Gamereactor in 2020 that Civ 3 was a "pretty crazy project", built on the codebase of Sid Meier's Alpha Centauri, with the first half done by staff who had "one foot out the door". He added that it "got a lot better through the patching process".

Briggs planned the sequel by a rule of thirds. PC Gamer's summary of it is "One third the same, one third new and one third improved", and Briggs says he had been thinking about a new Civilization since Civilization 2 came out in 1996, so he arrived with "a list of features" already (PC Gamer).

Culture was the biggest of the new thirds. Briggs wanted the game to model more than military domination, so culture was introduced and borders became "a function of shared cultural experiences", in PC Gamer's words. Johnson later wrote that borders "have always come, at least since Civ 3, from a city's culture" (Designer Notes, Mar 31, 2023). How it works in the game is on Culture and Borders.

Each civilization got abilities of its own. Briggs looked at the time each civilization "had achieved some level of dominance" and tried "to identify units and capabilities that would signify that moment", giving it "a slight advantage during their historical prime time" (PC Gamer). That became the traits and Unique Units of the 16 launch civilizations.

The rest of the design pruned what earlier games had. GameSpot's preview in Oct 2001 listed strategic and luxury resources, Small Wonders, Armies and leaders, war weariness, bombardment and governors as additions, and firepower, zones of control, unit bribery and the Senate as removals. The manual's own list of "What's Gone" includes caravans and freight, and engineers as a separate unit (Complete manual, pp. 64-65).

Golden Ages were first designed the other way round. Johnson writes in Civilization 4's manual that they "originally began life as Dark Ages!", a 20-turn decline for each civilization that "wasn't a whole lot of fun", so the team "flipped the concept around" (Civ 4 manual, "Afterwords", p. 178). The result is on Golden Ages.

What was cut

Multiplayer was the largest thing left out of the 2001 release. GameSpot's review reported that "as the game neared completion, Firaxis decided not to ship with multiplayer support" (GameSpot, Oct 30, 2001). Briggs says it "wasn't ready for launch" and that waiting would have delayed the game by a year (PC Gamer). It arrived with Play the World in 2002.

Several cultural systems were designed and dropped. PC Gamer reports that systems for Great People and works of "art, music and architecture" were designed, but many were cut "due to resource and time constraints" and later found a home in other games (PC Gamer). The game shipped with military Great Leaders; Conquests added Scientific Great Leaders (Complete manual, pp. 104-105).

The team in the credits

The 2001 credits name a small core team. Programming is credited to David Evans, Soren Johnson, Mike Breitkreutz, Jacob Solomon, Patrick Dawson, Javier Sobrado and Chris Pine; Nicholas Rusko-Berger led the art; Mike Gibson and Jeff Morris produced. Music is by Roger Briggs and Mark Cromer, with sound by Cromer. John Possidente wrote the manual, Paul Murphy the diplomacy dialogue, and Rex Martin and Jason Gleason the Civilopedia. Infogrames' senior producer was Thomas J. Zahorik (2001 manual, pp. 221-222).

Technology

Civ 3 draws its world on an isometric map. The manual describes "an isometric grid" of diamond-shaped tiles (Complete manual, p. 8); Johnson later called the isometric squares of Civs 2 and 3 "visually misleading", because distances across and up the screen differed by a factor of two (Designer Notes, Aug 10, 2021). Video plays through Bink and sound through the Miles Sound System, both from RAD Game Tools (2001 manual, copyright page).

The 2001 game asked for a modest PC. The 2001 manual lists a 300 MHz Pentium II (500 MHz recommended), 32 MB of RAM, a DirectX 8.0a card able to show 1024 x 768 in 16-bit color, Windows 95 to XP and 500 MB of disk space. Conquests still ran only at 1024 x 768, which GameSpot regretted in 2003.

The expansions and patches

Firaxis made Play the World itself. Infogrames' release of Oct 29, 2002 says it "was developed by FIRAXIS Games" and adds multiplayer, eight civilizations and a scenario editor.

Conquests was a joint project with Breakaway Games. Its credits list a Breakaway team led by producer Ed Beach, with designers including Beach, Charlie Kibler and Ananda Gupta, and thank "Atari & Breakaway Games for helping to make this game a reality!" (Complete manual, Credits, pp. 218-219). Breakaway's own page says the expansion was "designed, developed, and published in 2003 in partnership with Firaxis" (BreakAway Games). The same credits name Briggs "Lead Designer for Civilization III series" and Jesse Smith producer.

Players helped with the patches. Johnson told Gamereactor that a fan group called "Frankenstein" helped on Civ 3's patches. The patch list is on Patches and Updates.

Corruption in hindsight

Both designers now regret how Civ 3 handled corruption. Briggs told PC Gamer: "I wish I had removed it from Civ III altogether," adding that it never came up as a problem during development and the team was "a little afraid to mess with it. Oops." (PC Gamer, Apr 6, 2020).

Johnson explains why it was turned up. "In the first version of Civ III we turned corruption up significantly" to end "Infinite City Sprawl", he writes; it worked, but it "was also the number one complaint raised against the game" (Civ 4 manual, "Afterwords", p. 177). Civ 4 never coded corruption at all; the rules as they stand in Civ 3 are on Corruption and Waste, and the sequel is covered on Civilization 4.

Frequently asked questions

Who made Civilization 3? Civilization 3 was made by Firaxis Games and designed by Jeff Briggs and Soren Johnson, as the 2001 credits state; Infogrames published it on Oct 30, 2001.

Did Sid Meier design Civ 3? No. Sid Meier is credited with the original Civilization design and, in Conquests' credits, as Director of Creative Development, while Civilization 3 itself was designed by Jeff Briggs and Soren Johnson (Complete manual, Credits).

Why did Brian Reynolds not make Civ 3? Brian Reynolds was planned to lead Civilization 3 but left Firaxis to found Big Huge Games "before development really got started", so Jeff Briggs became the designer (PC Gamer, 2020).

When was Civilization 3 announced? Hasbro Interactive and Firaxis Games announced Civilization 3 at E3 in Los Angeles on May 17, 1999, and Firaxis began work on it in the months after.

Why did Civ 3 launch without multiplayer? Civilization 3's multiplayer "wasn't ready for launch", Jeff Briggs told PC Gamer, and waiting for it would have delayed the game by a year; it came with the Play the World expansion in 2002.

Who published Civilization 3? Infogrames published Civilization 3 in 2001 after buying Hasbro Interactive in January 2001; Infogrames Inc. became Atari in 2003, and Take-Two's 2K sells the game today.

Who made Conquests? Conquests was made by Firaxis Games with Breakaway Games, whose team was led by producer Ed Beach, and published by Atari in 2003 (Complete manual, Credits).

Sources

Moments

The Story of Civilization Part 2: How Firaxis Shaped the Strategy Genre

GameSpot

  1. Firaxis Games made Civilization 3: the 2001 credits say it was "Designed By Jeff Briggs, Soren Johnson, and Members of…
  2. Brian Reynolds, who had led Civilization 2, was meant to lead Civ 3 but left before it began. Briggs told PC Gamer…

The overlooked genius of Civilization 3

Suede

  1. Briggs planned the sequel by a rule of thirds. PC Gamer's summary of it is "One third the same, one third new and one…
  2. The rest of the design pruned what earlier games had. GameSpot's preview in Oct 2001 listed strategic and luxury…

Civilization 3: Everything you need to know

Suede

  1. Johnson explains why it was turned up. "In the first version of Civ III we turned corruption up significantly" to end…

See also

About this page

Last updated Oct 22, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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