Game Setup and Maps
A Civilization 3 game is set up on two screens: the world (size from Tiny 60x60 to Huge 180x180 squares, land mass, water coverage, climate, temperature, age and barbarians) and the player (civilization, rivals, difficulty and rules). Every setting except world size can be Random.
A Civilization 3 game is set up on two screens: Choose Your World sets the map's size (Tiny to Huge), land mass and water coverage, climate, temperature, age and barbarian activity, and Player Setup sets your civilization, your rivals, the difficulty and the game rules, per the Complete manual (pp. 20-33). Every world setting except size can be left Random. A game then starts in 4000 BC with a Settler and a Worker, plus a Scout for Expansionist civilizations (p. 35).
Quick facts
| Map sizes | Tiny 60x60, Small 80x80, Standard 100x100, Large 140x140, Huge 180x180 squares |
| Water coverage | 80%, 70% (Earth-like) or 60% ocean |
| Land mass | Archipelago, Continents or Pangaea |
| Climate | Arid, Normal, Wet |
| Temperature | Cool, Temperate, Warm |
| Age | 3, 4 or 5 billion years |
| Barbarians (Play the World on) | No Barbarians, Sedentary, Roaming (standard), Restless, Raging, Random |
| Rival slots | None, Filled (a civilization you pick) or Random |
| Earth maps (base game) | Standard 100x100 and Huge 180x180 |
| Start | 4000 BC; a Settler and a Worker; 10 gold |
Source: Prima's Official Strategy Guide, pp. 8-16; Civilization III Complete manual, pp. 22-35; civ3.com FAQ: General.
Map sizes
World size sets how much land there is and "to a large degree, how long the game takes to play", per the Complete manual (p. 22). The square counts are from Prima's guide (p. 8).
| Size | Squares | What the Complete manual says |
|---|---|---|
| Tiny | 60x60 | "Short, intensely contested games. Tribes find each other quickly." |
| Small | 80x80 | Slightly less intense; you still meet opponents quickly |
| Standard | 100x100 | The standard size |
| Large | 140x140 | Longer to explore and exploit, so games go on longer |
| Huge | 180x180 | Plenty of time before tribes meet; wars "prolonged and tough" |
Source: Prima's Official Strategy Guide, p. 8; Civilization III Complete manual, p. 22.
Map size decides how many rivals you can have. "The larger the world, the more opponents you can choose," says Prima's guide (p. 14). Each size's default number of civilizations, its width and height (from 16 to 256 squares) and the minimum distance between starting positions are set in the editor's World Sizes section, and the number can be changed at setup (Prima, p. 199). No source read for this page lists the default number for each size. A multiplayer game holds up to eight players, human and AI (Play the World manual, p. 32).
Small worlds bring war, large ones science. Prima says small worlds "tend to be shorter" and that conquest victories are the most common way to win there, while larger worlds suit "prolonged exploration, peaceful expansion, and science-based victory" (p. 8). The base game also ships two maps of Earth, at Standard (100 x 100) and Huge (180 x 180) size, per the official site's General FAQ.
World settings
Five more settings shape the map. Each can be set to Random, and so can the barbarians; only world size cannot (Prima, p. 11).
| Setting | Choices | Effect |
|---|---|---|
| Water coverage | 80%, 70%, 60% ocean | 70% is "roughly equivalent to that of our own Earth" |
| Land mass | Archipelago, Continents, Pangaea | Many small continents; a few large and some small; one supercontinent |
| Climate | Arid, Normal, Wet | More Plains and Desert; even; more Jungle and Flood Plain |
| Temperature | Cool, Temperate, Warm | More Tundra; average; more Desert and Jungle |
| Age | 3, 4, 5 billion years | Young and rough with terrain in clusters; middle-aged; old and softened |
Source: Civilization III Complete manual, pp. 22-23.
Land mass changes the kind of game. On an Archipelago you "must take to the sea early" to grow, Pangaea "greatly reduce[s] the need for naval units", and Continents "offer the most balanced game", per Prima's guide (pp. 8-9). For an Earth-like world, Prima says to keep the defaults: 70 percent water with Continents.
Age changes the terrain's layout. A 3-billion-year world has more Mountains than Hills and large tracts of one terrain, and a 5-billion-year world has more Hills and terrain that "tends to vary widely over short distances", per Prima (pp. 10-11). Prima advises the defaults (Normal, Temperate, 4 billion) unless you want a challenge. What each terrain yields is on Terrain and Workers.
Barbarians
Barbarian activity is the last world setting, and Play the World added a way to turn it off. The 2001 game offered Villages (confined to their encampments), Roaming, Restless, Raging and Random, per the 2001 manual (p. 160). From Play the World on, the list is:
| Setting | What it means |
|---|---|
| No Barbarians | No barbarians and no goody huts |
| Sedentary | Barbarians stay in their encampments; goody huts remain |
| Roaming | Occasional settlements in small numbers: "the standard level" |
| Restless | Moderate to significant numbers, at shorter intervals |
| Raging | "The world is full of barbarians" |
| Random | Chosen for you |
Source: Civilization III Complete manual, pp. 24-25; Play the World manual, p. 8.
Barbarians can also pay. Prima's guide (pp. 11-12) says that below Raging they "aren't that difficult to deal with", and that destroying their villages fattens your treasury. Your units also get a combat bonus against them that shrinks as difficulty rises, from +400% on Chieftain to none on Deity (Prima, p. 15); see Difficulty Levels.
Player setup
The second screen sets who you are and who you face. You pick your civilization (31 with both expansions, each with two traits and a special unit, by the manual's chart on pp. 28-29; see Civilizations), your leader's name, the difficulty and the rules, per the Complete manual (pp. 25-33). Each rival slot can be None (closed), Filled with a civilization you choose, or Random. Prima notes that if you pick no rivals, the computer chooses their number and identity at random (p. 14).
Rules options
The Game Rules decide how the game can be won and how it plays. "Standard Rules" resets them, per the Complete manual (p. 30).
| Rule | What it does | Added in |
|---|---|---|
| Allow Domination, Diplomatic, Cultural, Space Race and Conquest Victory | Each victory type on or off | Base game |
| Allow Civ-Specific Abilities | Traits and special units; off levels the field | Base game |
| Culturally Linked Start Locations | Civilizations start near others of their culture group (American, Asian, European, Mediterranean, Mid East) | Play the World |
| Respawn AI Players | AI civilizations eliminated early are "reborn" as new ones | Play the World |
| Preserve Random Seed | Reloading a save does not change random results such as combat | Play the World |
| Accelerated Production | Doubles the food, shields and commerce cities make each turn | Play the World |
| Regicide, Mass Regicide, Elimination, Victory Point Scoring, Capture the Princess | The extra victory types | Play the World |
| Allow for Cultural Conversions | Culturally weak cities may defect to strong neighbors; on by default | Play the World |
| Game Limits | Shorten the game by turns and other end conditions | Conquests |
| Adjustable AI Aggressiveness | How warlike the AI is; Normal keeps each tribe's default | Conquests |
Source: Civilization III Complete manual, pp. 30-33; Play the World manual, pp. 8-9.
Preserve Random Seed came from a complaint. Soren Johnson wrote that Civilization 3 first saved the random seed in every save so reloading could not change a battle, that some fans "felt that the game was cheating", and that it became a setup option, off by default (Game Developer column, 2011). The victory types are explained on Victory Conditions, and cultural defection on Culture Flipping.
Prima's suggested setups
Prima's guide (p. 16) suggests four setups for different games:
| Game | Size | Land and water | Climate, temperature, age | Opponents |
|---|---|---|---|---|
| Long and peaceful | Huge | Continents, 60% water | Normal, Temperate, 4 billion | 2 to 4, non-militaristic and non-expansionist |
| Fast military | Tiny | Pangaea, 80% water | Arid or Wet, Warm or Cool, 3 billion | 7: Aztecs, Romans, Persians, Zulus, Japanese, English, Germans |
| Cultural | Standard | Pangaea, 80% water | Normal, Temperate, 4 billion | 4 to 7 from Aztecs, Iroquois, Egyptians, Babylonians, Indians, Japanese, French, Greeks |
| Space race | Huge | Continents, 60% water | Normal, Temperate, 4 billion | 2 to 7 from Americans, Russians, French, Greeks, Romans, Egyptians, Babylonians, Chinese |
Source: Prima's Official Strategy Guide, p. 16.
Maps can also be made by hand. The editor that comes with the game (Civ3ConquestsEdit in the Conquests folder of Complete) builds maps and scenarios and changes the rules, per the Complete manual (p. 34); see Editor and Modding.
Frequently asked questions
What are the map sizes in Civ 3? Civilization 3 has five map sizes: Tiny (60x60 squares), Small (80x80), Standard (100x100), Large (140x140) and Huge (180x180), per Prima's Official Strategy Guide (p. 8).
How many opponents can you have in Civ 3? In Civilization 3 the number of rivals depends on the map size, larger worlds allowing more, and each size's default is set in the editor, per Prima's guide (pp. 14, 199). A multiplayer game holds up to eight players, per the Play the World manual (p. 32).
How do you turn off barbarians in Civ 3? Choose No Barbarians on the world setup screen, an option Civilization 3 gained with Play the World; it also removes goody huts, while Sedentary keeps the huts and confines barbarians to their camps, per the Play the World manual (p. 8).
What are the best map settings in Civ 3? Civilization 3's guide suggests the defaults (70% water, Continents, Normal, Temperate, 4 billion years) for an Earth-like, balanced game, a Tiny Pangaea for fast war and a Huge Continents world for a space race, per Prima's guide (pp. 9, 16).
What does Accelerated Production do in Civ 3? In Civilization 3 the Accelerated Production rule doubles the food, shields and commerce every city makes each turn, speeding growth, research and building, per the Complete manual (p. 33). It was added by Play the World.
What does Respawn AI Players mean in Civ 3? In Civilization 3, with Respawn AI Players checked, AI civilizations eliminated early in the game are "reborn" as new civilizations, per the Complete manual (p. 33). Uncheck it to keep defeated rivals gone.
Is there an Earth map in Civ 3? Yes: the base Civilization 3 ships an Earth map in Standard (100 x 100) and Huge (180 x 180) sizes, per the official site's General FAQ.
Sources
- Sid Meier's Civilization III Complete manual (Steam-hosted PDF), Atari and Firaxis Games, 2005
- Civilization III manual, First Edition (archive.org copy), Infogrames and Firaxis Games, Sep 2001
- Civilization III: Play the World manual (archive.org copy), Infogrames and Firaxis Games, 2002
- Sid Meier's Civilization III: Prima's Official Strategy Guide (David Ellis) (archive.org copy), Prima Games, 2001
- Civilization III FAQ: General (archived), Infogrames and Firaxis Games (civ3.com), Mar 2002
- GD Column 17: Water Finds a Crack (Soren Johnson), Designer Notes, Jun 12, 2011
- How To Play Your First Game Of Civ 3, Suede, Feb 12, 2020 (video)
- A Civilization 3 Retrospective | Prepare For Civ 7, GamerZakh, Aug 17, 2024 (video)
Moments
How To Play Your First Game Of Civ 3
Suede
- A Civilization 3 game is set up on two screens: Choose Your World sets the map's size (Tiny to Huge), land mass and…
- World size sets how much land there is and "to a large degree, how long the game takes to play", per the Complete…
- Barbarians can also pay. Prima's guide (pp. 11-12) says that below Raging they "aren't that difficult to deal with"…
- The second screen sets who you are and who you face. You pick your civilization (31 with both expansions, each with…
- The Game Rules decide how the game can be won and how it plays. "Standard Rules" resets them, per the Complete manual…
A Civilization 3 Retrospective | Prepare For Civ 7
GamerZakh
- Land mass changes the kind of game. On an Archipelago you "must take to the sea early" to grow, Pangaea "greatly…
- Age changes the terrain's layout. A 3-billion-year world has more Mountains than Hills and large tracts of one…
- Barbarian activity is the last world setting, and Play the World added a way to turn it off. The 2001 game offered…
See also
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Terrain and WorkersCivilization 3's map is a grid of diamond-shaped terrain squares, each yielding food, shields and commerce, and Workers improve them with roads, irrigation, mines and railroads. Grassland gives 2 food, Hills 1 food and 1 shield with a +50% defense bonus, and pollution and global warming arrive with industry. -
Play the WorldPlay the World is Civilization 3's first expansion, shipped on Oct 29, 2002 at $29.95. It added multiplayer (Internet, LAN, Hot Seat and email, in turn-based, simultaneous and turnless modes), eight civilizations, Regicide, Elimination and Capture the Flag games, airfields, outposts, radar towers, stacked movement and the Internet wonder; Conquests includes all of it.
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Difficulty LevelsCivilization 3 has six difficulty levels in the 2001 game and eight with Conquests, which the Complete manual lists as Chieftain, Warlord, Prince, Monarch, Emperor, Demigod, Deity and Sid. Higher levels give each city fewer content citizens and let the AI build and research faster than you.
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CivilizationsCivilization 3 has 16 civilizations in the 2001 base game, 24 with Play the World and 31 with Conquests. Each has one leader, two traits, two starting advances and one unique unit. -
Victory ConditionsCivilization 3 can be won by conquest, domination (two-thirds of the world's territory), the space race, culture, a United Nations vote, or the best score when the game ends in 2050 AD. Play the World adds Elimination, Regicide, Mass Regicide, Victory Point Locations and Capture the Princess, and Conquests adds Reverse Capture the Flag.
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Culture FlippingIn Civilization 3 a city near the borders of a far stronger culture can revolt and join that civilization on its own, a "culture flip" the manual calls defection. It is a rules option, on by default; strong culture in border cities and a city celebrating We Love the King Day make it less likely.